top of page

Half-Breed Races

A collection of races that are a mixture of other races, and can often belong to multiple clans at once. Each with their own traits and weaknesses from their mixture of races.

[Demon or Human Clan] Cambion

Appearance -

They resemble a human very closely, with few differences due to their parentage. They commonly have small wings often to the lower back, along with a short tail that is thin like a whip. They are commonly rather beautiful due to their genetics and have a naturally alluring figure.

 

Information - 

A race of people that is a mixture between a human, and a succubus/incubus, making them half of both, yet fully neither. Creating a brand new race that is commonly called Cambion, but others tend to call them Halfubus too, in a derogatory manner.

 

Due to being a mixture of two races, they aren't seen as either of these races, making it much harder to fit into either of these places. However, while humans might be more judgmental at times, succubi/incubi are more than accepting of these kinds. With the Demon Clan being rather accepting of half-breeds of their species, they have no issue with Cambions living among them.

 

Much like their demonic parent, they have a higher sexual drive than the common human, with the ability to gain energy through sexual actions. However, unlike their demonic parents, thanks to their human blood, they aren't required to do this to live, being able to survive on normal food just fine. 

 

Cambions are a combination of human and succubus/incubus, and while not very common, due to how difficult it is for a succubus/incubus to have children, they aren't completely unseen and have been appearing more and more in recent times. 

Abilities -

Common:

  • Enhanced Stamina = Thanks to their demonic parentage, they have a boosted stamina capability. Having as much as 3 times the stamina of the average human.

  • Vitality Feeding = They can gain energy through sexual actions, be it through kissing, hugging, sex, or other actions that bring them pleasure. With this energy being able to use to maintain their life and looks.

  • Half-Demonic Physic = Thanks to their demonic roots, they have enhanced strength and durability, being up to 2-3 times as strong and durable as a human.

Uncommon:

  • Seduction = Some are capable of using a type of mind trick that makes people more suggestive of seduction. However, this doesn’t work on people that lack interest in the slightest or have strong wills.

  • Vitality Empowerment = They can temporarily use all their stored vitality in order to temporarily boost their physical capabilities up to 2 times that of the original.

Rare:

  • Emotional Connection = In some rare cases, Cambions are able to create an emotional link to someone they are close to, being able to share and experience emotions together with that person.

Weaknesses -

  • Red Wine = Poisonous to them if consumed, causing them to fall ill.

  • Copper = Lethal to their insides, causing it to burn.

  • Salt = They are unable to physically cross any salt lines for an unexplained reason.

Lifespan -

350.

 

Extra -

N/A

cd78442da1fd311171fe54663f5a8c37[1].jpg
6857310_preview.png
6857310_preview.png

[Demon or Human Clan] Wingler

Appearance -

They look rather human in form but can easily be distinguished from a normal human thanks to the 4 large black wings that decorate their back, located on the lower torso. Almost all of them are born with the birthmark of a broken chain located either on their wrists or their legs. 

 

Information - 

A race of people that are usually born from the procreation of a human and a fallen angel, resulting in a crossbreed that is called Wingler, a race that is both yet neither at the same time. 

 

Originally thought to be impossible due to the fact that a Fallen Angel has never given birth with another race before, yet, it was found to be possible a few thousand of years ago when the first Wingler was born. The birth of this child was a massive discovery for the Fallen Angels due to the lack of the curse on them passing onto the child, making the child free of the chains that bond them. 

 

Born with capabilities similar to a Fallen Angel, yet unbound by the chains that bound a Fallen Angel, they are able to grow into powers that were once thought to be lost to the Fallen Angels, the powers of an Angel. 

 

Winglers are rare, extremely rare to the point that seeing one is more difficult than seeing a Fallen Angel, something that was simply due to how difficult it was for them to be born. Yet, every Wingler born holds unlimited potential.

Abilities -

Common:

  • Flight = Can fly due to their wings, with the ability to carry others as well.

  • Basic Light Absorption = They can absorb light from the area around them, in order to gain a slight refill in their mana.

  • Light Affinity = They have a close affinity to light magic and magic that have to do with light.

  • Physical Enhancements = They are physically better than a human in every way, having 4 times the physical capabilities of a human.

Uncommon:

  • All Tongue = They can learn languages a lot easier than other races, as long as they have the information needed to do so.

  • Blessing of the Divine = They are able to feel a closer connection to the Divine than others.

Rare:

  • Eyes of an Angel = They have the ability to see through the veil in the world.

 

Weaknesses -

  • Iron = Burns them upon contact.

 

Lifespan -

800.

 

Extra -

They can’t have children.

a4b0439b1ef61275dd3af28e1f8f90d0[1].jpg
6857310_preview.png
6857310_preview.png

[Demon or Human Clan] Tiefling

Appearance -

They very closely resemble a human in form with some noticeable demonic features. Some often have rather small horns that extend out from the top of their head, or forehead, while others have different color eyes that aren't commonly attributed to humans. In some very rare cases, they might even have a tail that extends from their hips or small wings from their back.

 

Information - 

A race of people that is a mixture of demonic race, not all due to genetic incapability, and human, making them somewhere in between. Making a brand new race, rather than multiple, because of how the DNA mix so similarly.

 

Tieflings aren’t as rare as other half-breeds due to the vast amount of demonic races and humans, but they are also not that easy to differentiate from normal demons due to their similar traits. While they aren't hated to the point of discrimination, most older demons and humans see them as a disgrace to their bloodline, due to the mixing of genes. This disparity between the old and the young can often lead to some complicated situations, but they aren't prominent enough to be an issue.

 

The capabilities of a Tiefling can range from a wide amount based on their parentage, with some having dream-related abilities due to being related to Alps, and others having better magical capabilities due to being related to others. 

 

One common trait among all Tieflings, is their physical and magical boost compared to a normal human, but, in exchange for this, they are more likely to have mental instability.

Abilities -

Common:

  • Magic Mastery = They are quite good at learning magic thanks to their demonic blood, having a higher affinity than a normal human by around 2 times.

  • Lesser Strength Boost = They have enhanced strength that is twice as good as a normal human.

  • Lesser Durability Boost = They have enhanced durability that is 3 times as good as a normal human.

  • Lesser Regeneration Boost = They have enhanced regeneration that is 1.5 times as good as a normal human.

Uncommon:

  • Parental Lineage = Some of them can retain 1 of the common racial traits that their demonic parent would've had.

  • Mental Stability = Some of them can counteract the mental instability using magic to stabilize their mind in most situations.

Rare:

  • Ancestral Bloodline = In some rare cases they can retain all the common traits of the demonic parent would've had.

Weaknesses -

  • Demonic Weaknesses - They have all the common weaknesses of the Demonic races.

Lifespan -

650.

 

Extra -

N/A

8935b423ef6ae7a8f1d0b1fda3bf1204[1].jpg
6857310_preview.png
6857310_preview.png

[Demon or Beast Clan] Demonic Beastkin

Appearance -

They are mainly humanoid in form, closely resembling the form of a human, with minor differences such as animal-like, tails, ears, teeth, eyes, or even things such as fur, scales, and so on. Another notable feature they all have is horns on their head, be it one, two, or in rare cases three.

 

Information - 

A race that came into existence due to the cross-mating of races of ‘demonic nature’ and ‘beast nature’, resulting in what is commonly called Demonic Beastkin. While not all Beast races and Demonic races can cross breed, a good portion of them can, resulting in a brand new race rather than multiple due to how similar the DNA ends up.

 

While they are quite rare to be born, due to the result of cross-mating between demons and beasts usually ending with one or the other being born, or even stillborns, it’s not unheard of. Demonic Beastkins tend to have traits of both their parents’ races, often being born with a look that is something between a demon and beast, with abilities similar to such. Due to this look, Demonic Beastkins sometimes have a hard time blending into demon or beast circles, with some people even ridiculing them for being mix blooded.

 

Yet despite the hate they face, and their rarity, a Demonic Beastkin is often times stronger than a normal Beastkin, due to the fact that they have both the traits of a normal Beastkin, added on top of the trait of a Demon. 

 

Demonic Beastkins are quite rare, but in recent years they have become more common due to the connection between the Demons and the Beast growing closer.

Abilities -

Common:

  • Enhanced Physical Capabilities = They have 3 times the physical capabilities of a normal human, even if their animal species don't have a boost in that aspect.

  • Animalistic Abilities = They have some of the traits of the animal they are part of, gaining skills and boosts equivalent to it.

Uncommon:

  • Parental Lineage = Some of them can retain 1 of the common racial traits that their demonic parent would've had.

  • Beast Form = If they are born from a beast race that can change forms, they have the ability to also change into a somewhat demonic beast form.

Rare:

  • Magic Affinity = Due to being part demon, they make up for the lack of magic affinity in the beast-blood with their demonic blood, giving them a 1.5 times boost compared to humans.

 

Weaknesses -

  • Demon Weakness = They have all the common weaknesses of a demon.

  • Animalistic Weaknesses = Common animal-related weaknesses, to match the animal they are.

 

Lifespan -

350-600.

 

Extra -

N/A

e397ee874454ef9eb63e697500500b8e.png
6857310_preview.png
6857310_preview.png

[Demon or Beast Clan] Lampore

Appearance -

They are usually mainly humanoid in form, and commonly built with a tall and slender frame common to most snakes. They are covered in scales completely, with somewhat hooved legs, and a long tail that connects to them. They have large eyes that lack a pupil but have an iris, along with a forked tongue, and sharp teeth. On rare occasions, some can even be born with up to 6 hands, but most tend to only have 2, or the uncommon 4.

Information - 

When a demon and a lamia love each other very much, and, have some fun, there is a slim chance that rather than just giving birth to a lamia or a demon, they give birth to what is called, a Lampore, called so after the name of the first-ever one of this kind born. 

 

Lampore is a race that commonly dislikes being around other people, especially in crowds, due to their strong senses, leading them to seek isolation even from the people they care about. The race itself isn’t hated against, even by demons or beast clan races, due to simply how rare meeting one is. That doesn’t mean that everyone loves them though as, amongst some people, it is thought that eating their meat will help heal someone’s senses, so sometimes they are hunted for it.

 

The race is famed for their senses, having some of the best senses amongst all the races on Shinseina, even better than that of a common Vampire. This alone makes them rather famous, but combined with their venomous bite that is capable of stunning the common adult man, they are famed as great hunters.

 

Lampores however aren't very common, in fact, they are very rare due to how difficult breeding one is, and on top of that, they tend to be rather anti-social due to how strong their senses are. So meeting one isn't common.

Abilities -

Common:

  • Demonic Abilities = They have most of the common demonic abilities, including half the physical capabilities of a demon.

  • Snake Abilities = They have all common snake abilities thanks to their snake genetics.

  • Jacobson’s Organ = The tip of their tongue possesses Jacobson's organ, a sensory organ that allows them to detect smells in the air, along with sounds, and even in rare cases, feelings, with this sense being able to reach up to 50 meters around them.

Uncommon:

  • Venom = Some of them possess a venomous bite that can cause someone to slowly lose feeling in their body for 2 turns, or even cause them to fall ill with a common fever.

  • Harden Scales = Some can harden the scales on their body up to the point of iron for 5 turns, but slow them down in exchange. With a cooldown of 10 turns.

Rare:

  • Serpent's Tongue = In some rare cases they are able to communicate and even control lesser snakes, that are weaker than them.

 

Weaknesses -

  • Tail = They have very sensitive tails that can cause them pain if it is harmed.

  • Cold = They can’t survive in the cold for long times, often being weak to ice or snow.

  • Demonic Weaknesses = They have all the common weaknesses of most demons.​

 

Lifespan -

750.

 

Extra -

They can't give birth.

6a7da04689de8ffd114c9b65772342a6.png
6857310_preview.png
6857310_preview.png

[Human or Demon Clan] Half-Orc

Appearance -

They are humanoid in form, with most looking very similar to that of a human, aside from a few things that make them stand out from the standard look for humans. They have sharp lower fangs, sometimes even upper ones, that poke out from their mouth and are easily noticeable, paired with their slightly pointed ears, which are the traits they receive from their orc bloodline. In some rare cases, aside from normal shades of human skin tone, some tend to have light green patches.

 

Information - 

A race that isn’t very common due to how they are born, from the mating of an Orc and a human, two races that may seem compatible at first glance, but by human, and orc standards, the other just doesn’t fit. 

 

Disregarding their differences, life finds a way, leading to the creation of what’s commonly called, Half-Orcs, people very similar to both orcs, and humans, yet not one or the other. Due to the nature of Orcs, they do not see Half-Orcs as their own race, and often shun them, and due to the nature of Humans, they also hate them. Leaving Half-Orcs in an odd position with no way that truly accepts them.

 

Half-Orcs however is much stronger than the average human, getting their strength from their Orc Bloodline, yet not having any of the weaknesses the common Orc would have. Making them great warriors.

 

Half-Orcs are quite rare, due to a multitude of reasons such as birth rate, racial differences, and much more. But they do still exist and are commonly seen as outcasted from their families due to how they are.

Abilities -

Common:

  • Strength = They have great strength, being able to commonly lift 4 times that of the common human.

  • Durability = They have naturally hardened skin, are able to stop basic blows with barely any wounds, and can take a hard blow with minor problems. Being comparable to wood.

  • Will of the Orc = They have insane stamina and willpower that they get from their orc bloodline, being able to work for hours without resting.

Uncommon:

  • Orc's Roar = They can release a loud and powerful roar, that can disorient anything with a weak will that hears it.

  • Skin Hardening = They can harden their skin to the toughness of steel for a period of 8 turns. With a cooldown of 6 turns.

Rare:

  • Fight Through = In some very rare cases, they can temporarily ignore all pain, stamina depletion, and non-fetal wounds, in order to keep fighting. Lasting for only 4 turns, but afterward, they get 2 times the backlash of all injuries they take.

 

Weaknesses -

N/A

 

Lifespan -

300.

 

Extra -

N/A

dc300898889d467971e7624e7cf5fab2[1].jpg
6857310_preview.png
6857310_preview.png

[Demon or Human Clan] Dawnmaker

Appearance -

They are humanoid in form, much similar to humans with very little variation. They often have brown-colored skin, some having other dark shades of skin. A noticeable trait they all have is that their eyes constantly glow with either a brown, yellow, orange, or even reddish hue. Their most notable trait is a tattoo all of them are born with, in the shape of a moon wrapping around a sun, on the top of their forehead, or somewhere on their body.

 

Information - 

A race that can be born from a Shadow Walker, and a Sungazer, resulting in what is commonly called Dawnmakers, due to their combined traits. This race is so rare that it is statistically unlikely to happen.

 

The exact reasoning behind their birth, or the way they work, isn’t exactly known, not only due to their rare chance of being born, but also because of how unstable their abilities are, often resulting in them, or people around them, dying from the slightest misuse of power. Due to this instability, they aren't seen in a good light, often seen as a bad omen or curse, and are disliked by most that know of them.

 

They are called Dawnmakers for the special reason that they combine both light and shadows to make a new substance that resembles dawnlight, and control this dawnlight. In order to control this type of magic they use something called Dawn Mana, a type of mana unique to their race, that their bodies make naturally by absorbing in mana and changing it.

 

Dawnmakers while powerful, are extremely rare and have difficult lives due to how hard their abilities are to control. However, if they are able to overcome this, they can become extremely powerful.

Abilities -

Common:

  • Dawn Mana = They can absorb energy from both the sun and the night, resulting in two different types of mana output, at different times. Sunlight results in their mana being more bright and vibrant, often holding a warm feeling to it, whereas night results in a more dark and silent mana that’s often cold in feeling.

  • Dawn Manipulation = They can create and manipulate a type of translucent mana, that’s often a mixture of sunlight and shadows, at will, allowing them to change its shape, solidness, and mass.

Uncommon:

  • Teleportation = Some cases show that they can travel through both light and shadows in order to arrive at another location, within the span of 50 meters around them. With a cooldown of 3 turns between each jump.

  • Dawnlight Body = Some can completely change their body into a type of translucent mana, that’s a mixture of sunlight and shadows, for a period of around 6 turns, making them completely non-physical in this form.

Rare:

  • Call of Dawn = They are able to expand all their energy to create a dome around them, in which is a mixture of both night and day, and within this dome, they never run out of energy. This dome only lasts for 4 turns, and afterward, they suffer a serious loss of energy and other backlashes. With a cooldown of 35 turns.

Weaknesses -

  • Dawn Mana = They need to absorb mana to survive, if they are unable to absorb energy for more than 12 hours, they will die.

  • Dawn Manipulation = Dawn Manipulation is highly unstable, it often can cause a backlash that can hurt the host internally, and is limited to a range of 30 meters around them only, pushing this limit will cause it to instantly collapse.

 

Lifespan -

900.

 

Extra -

They are unable to reproduce, due to how unstable their mana is. Permission Only.

28591eafd70a00586a12db4cf74777f2.png
6857310_preview.png
6857310_preview.png

[Clanless] Twilight Elf

Appearance -
They are humanoid in form with traits that can be noted from both Moon and Sun Elves, blending together to create new features. They have a slender frame with compact muscles, most often they are tall but in rare cases they can be average height. They have tainted orange skin, that is covered in a variety of glowing orange tattoos, with matching eye colour and hair colour. They have medium length ears that point upwards and drop at the end, matching a combination of both Sun and Moon Elves.

 

Information -
Twilight Elves are a special and very rare race that can be born from the union of a Moon and Sun Elf, resulting in an entirely new yet similar form of magic that originates from both the Sun and Moon, called Twilight.

Being born from a Moon Elf and Sun Elf union, two races that inherently dislike each other, they are already very rare and unlikely to encounter, but to make them even more rare is the fact that their birth is pure chance, often not happening at all due to how difficult it is for Sun and Moon mana to perfectly intertwine. born of the rare union between Moon Elves and Sun Elves.

Being a hybrid race, Twilight Elves are a race that holds capabilities of both their parent aspects, resulting in not only a deepened understanding of Magic but also great Physical capabilities, and rather than the two weakening each other, they instead strengthen each other, making them even better. 

They tend to be more sociable than their parent races, seeking connections with other beings and promoting unity in their communities. And even though they are rare, so rare in fact that encountering one is unlikely, they are not inherently reclusive.

Abilities -

Common:

  • Twilight Physique = Possessing a balanced combination of physical and magical attributes, Twilight Elves have strength and magical beyond that of a normal human. Their physical capabilities are around 13 times that of a human, and magical capabilities are 6 times.

  • Dual Mana Absorption = Twilight Elves can absorb both moon and sun mana, gaining energy and strength throughout the day and night. This enables them to adapt to various conditions, during the day they gain a boost of 2x their physical capabilities, and at night they gain a boost of 2x magical capabilities.

  • Twilight Magic = Proficient in both moon-based and sun-based magic. They can seamlessly integrate both types of magic, allowing for unique combinations and heightened spell effectiveness.

Uncommon:

  • Twilight Domain = Some Twilight Elves can create an area within a 150-meter range around them, invoking a state of twilight, blending features of both night and day. This artificial twilight can last up to 7 turns with a cooldown of 25 turns.

  • Sun and Moon Intertwine = Twilight Elves can harmonize with their surroundings, balancing the energies of both moon and sun. This ability enhances their overall magical and physical capabilities by 2x for 5 turns with a cooldown of 30 turns.

Rare:

  • Equilibrium Form = By channeling the balanced essence of both moon and sun, Twilight Elves can enter a state of equilibrium. This form grants them a substantial boost to both physical and magical abilities, reaching up to 4x times their original capabilities for 5 turns, with a cooldown of 40 turns. Afterwards, it will burn away at their body and mind.

  • Bloodline Truth = The Twilight Elf is one of the beings closest to their origin, having the essence of both the Sun and Moon they have a deeper connection to their origin source. 
     

Weaknesses -

  • Extreme Conditions = Twilight Elves are vulnerable to extreme environmental conditions, experiencing weakened physical and magical abilities in extreme heat or cold.

  • Lunar and Solar Sensitivity = They can be affected by both intense moonlight and sunlight, experiencing discomfort and a potentially temporary weakened state.

  • Reproduction Challenges = Twilight Elves can only reproduce with members of their own race, leading to potential difficulties in sustaining their population.

 

Lifespan -

Unaging.

 

Extra -

Permission+.

06e2f63228ca82bd4b8729f00b9a9d71.png
6857310_preview.png
6857310_preview.png

[Demon Clan or Clanless] Drolin

Appearance -
They are humanoid in form with a key feature of their race being their darkish green skin, symbolizing their connection to both the Dark Elves and Goblins. They are usually anywhere between 4 to 5 feet tall, with some being as tall as 6 feet, but no taller. They have a slim frame with a body that lacks muscles, often finding it hard to gain muscles as their bodies are not made for it. Their eyes are usually purple or black in color; in some rare cases, they can even be green or blue; combined with their pointed ears, it shows their racial traces.

 

Information -
The Drolin is a rare hybrid race that is born from the combination of Dark Elves and Goblins, an unusual combination to be sure, but one that brings about an interesting mixture of both magical conjuration and technomancy. 

Drolins are a very rare race to encounter, not only are they a hybrid of two uncommon races to begin with, they are a hybrid that is unusual to happen in the first place due to the differences between both races. But, in the chance that they do happen, they are naturally very reclusive and tend to be alone at times, focusing on their crafts.

Born from both a Goblin and Dark Elf, they are known to have not only physical traits of both races, but share magical traits as well. They are said to have a special type of magic, born from the mixture of the Dark Elves summoning capabilities and the Goblins technical abilities, called Technomancy.

Drolins face occasional prejudice from both the Dark Elf and Goblin community due to their differences, especially from purist factions within the Elven Races. However, their exceptional blend of magical abilities and practical skills has garnered them respect in certain circles.

Abilities -

Common:

  • Technomancy = Technomancy is a type of magic that is born from the combination of the Dark Elves Summoning Magic and the Goblins Tool Mastery capabilities. This ability allows the Drolins to have the special ability that allows them to summon and control a wide variety of tools as if they were living extensions of themselves. These tools have no free will or though, they simply act as an extension of the user. With a max of 10 basic tools being able to be summoned at a time.

  • Eyes of Knowledge = The eyes of a Drolin are special, having combined the True Sight of a Dark Elf and the Smartness of a Goblin, it is able to look at an object or thing and learn basic information about that thing. This has limits, and only works on reasonable things, but it is still quite useful for common things.

  • Enhanced Limbs = They have 5x the speed, stamina, and flexibility of a normal human.

Uncommon:

  • Advance Technomancy = Like Technomancy, Advance Technomancy is something some special Drolins can learn, allowing them to summon a special type of constructed golem that is able to serve them in various ways. These Golems have the physical capabilities of 4x Strength, 5x Durability, and 2x Speed, and they die when the core in their chest is destroyed. They can summon a max of 5 of these Golems at a time, with a cooldown of 15 turns after summoning them.

  • Mental Scope = Some special Drolins are able to create an inner palace in their mind, allowing them to store information they learn in such a way that they will never forget that information normally. Allowing them to access and use that information at any time.

Rare:

  • Mark of the Magic Tool = Some Drolins are able to call forth a magical tool that when used, boost their magical capabilities by 2x and their mana regen by 5x. This cool also has capabilities of its on depending on the user.

Weaknesses -

  • Fire and Ice = They dislike the heat and cold. They are very sensitive to fire, and they burn easily. Ice makes their blood slow and they get sick easily.

  • Salt = It burns them to touch it.

  • Red Wine = It is poisonous to them.


Lifespan -

450.

Extra -

Can't reproduce. 

87bb1678394822f95b410e02df59e09b.png
6857310_preview.png
6857310_preview.png

[Human or Demon Clan] Dwoblin 

Appearance -
They are humanoid in form with a short and somewhat stumpy body, standing at the average height of anywhere between 3 and 4 feet, often they are no taller than 5 feet. They have traits resembling both that of a Goblin and a Dwarf, such as their natural hair growth, green or grey skin, and even their large ears. 

 

Information -
Dwoblins is a rare race of hybrids that is the result of the crossbreeding of a dwarf and a goblin, two races that is known for their genius and crafting capabilities, resulting in a new race that not only takes on both of their traits, but goes even further along the path of being a master crafting species.

 

Dwoblins are a very rare race to encounter due to how unlikely they are to be born. The union between a dwarf and a goblin is not a common one to happen in the first place, but even then, they are unlikely to have a child due to how difficult conceiving one amongst their races are, and if they do somehow conceive a child, the likelihood of a miscarriage or stillbirth is very high. These conditions all result in Dwoblins being a very rare race.

 

As a race that is born from two highly intelligent species, both known for their abilities to craft and make things, they inherit these traits from both their parents. In fact, they push the line even further, having

abilities that go beyond simple mastery over crafting or knowledge.

 

Contrary to what one would believe, Dwoblins are widely accepted and praised by not only the Dwarven and Goblin community, but also the world as a whole due to their capabilities, many seeking them out for crafting of items.

Abilities -

Common:

  • Crafting Mastery = They are a race that excels in crafting, combining the capabilities of both a dwarf and a goblin, they are able to craft a wide variety of things and understand the usage of tools to craft them with ease.

  • Tool Affinity = They know the workings of almost anything they craft perfectly, and can understand how to use most items and tools by simply touching them once. Naturally, it has limitations, but upon simply touching the most common or even uncommon things, they can get a detailed understanding of how to use and even make it.

  • Compressed Physique = They have a body that is compressed and capable, being 6x better than a normal human in all physical aspects.

Uncommon:

  • Detailed Memory = Some Dwoblins have such perfect and detailed memory that they are able to easily replicate the process to make something by simply crafting it once before or seeing a detailed process of making it. Cutting down the time they need to craft that thing by a large amount.

  • Enchanted Tools = In special cases, a Dwoblin can summon a wide variety of tools at will and control them with simply their mind, using them to be able to not only craft but do other things with them. These tools are bound to the user, and they can summon up to 15 different common and uncommon tools at will. The user can also replace one of these tools with a crafted tool, being able to use it the same way.

  • Runic Mastery = Some Dwoblins are able to engrave detailed runes into the items they craft, granting them special magical capabilities.

Rare:

  • Enchantment Mastery = Some Dwoblins in very rare circumstances, are born with the ability to give up to 6 enchantments to an object, with an extremely long process requiring considerable effort.

  • Price Of Enchanting = Some Dwoblins have the very special ability to pay a portion of their lifeforce, soul, and capabilities to enchant one enchantment into an object. This enchantment does not take up a slot on that object but can only be used once per object. If this ability is overused, it will kill the user.

 

Weaknesses -

  • Cold = They are sensitive to the cold and get sick easily.

  • Magic = They aren’t the best at non-enchantment magic.

  • Red Wine = It is poisonous to them.


Lifespan -

350.

Extra -

Can't reproduce.

e099bf26ea14b29431d573585a40b9e7.png
6857310_preview.png
6857310_preview.png

[Clanless or Demon Clan] Nymphalis

Appearance -
They are often humanoid in form with a blend of features from both the Merfolk and Succubus/Incubus races. In most races, they pose somewhat pointed ears and horns, and depending on whether they are on land or water, they can change between two different forms. While on land they gain a fully humanoid form with normal legs, demonic wings, and a tail, however while in water their legs become a fish-tail and they lose the wings. Their eyes radiate an alluring charm at all times, glowing slightly under the darkness, and their skin may shimmer with a faint aquatic glow. Some may even have gills or aquatic patterns on their skin.

 

Information -
Nymphalis are a unique half-breed race that is born from the crossbreeding of a Succubi/Incubi and Merfolk. Two races that are known for their charm and allure, making them one of the most charming and alluring races in the world, often time they are sought after for their appearance and voice.

 

Nymphalis are a very rare race to encounter on land or in the water due to how difficult they are to be born. Both races to begin with naturally do not have high birth rates, but even then, they can live on both the land and water freely, allowing them to avoid encounters with most people. 

 

They are a race that is the very meaning of charming and alluring. It is in their blood and very being, not only their physical appearance, but also their voice, and even their magic. Nymphalis, unlike Succubus/Incubus do not need sexual activity to survive, instead they feed on the emotion created by those that feel attracted to them using that to grow stronger and survive.

 

Nymphalis are very widely known for their appearance and in fact sought after for it. while this allows them to be accepted and even praised by most easily, it also endangers them as often people try to capture them for their own benefits, making them a race that tends to avoid exposure.

Abilities -

Common:

  • Enchanting Aura = Nymphalis passively exude an aura that captivates and attracts others even without them knowing it, this makes anyone around them more likely to be friendly to them, and weak-willed ones can even outright fall in love with them.

  • Enticing Water = Nymphalis are able to manipulate water at will within a range of 50 meters around them. This water is not normal however, instead, it possesses the property of enticing anything it soaks to be more inclined with the will of the user.

  • Adaptability = Nymphalis can adapt to both underwater and terrestrial environments. They are able to survive in both environments without issue, and while in either, they gain a 5x boost to all the traits required to live in them.

Uncommon:

  • Emotional Resonance = They can sense and influence emotions to a certain extent to those around them with a weakened will. They also have a resistance to those that can mess with the mind by 3x that of a normal human.

  • Hybrid Vigor = Their physical and magical capabilities increase when surrounded by emotions that favor them, such as love, friendship, hope, praise, and other emotions directed at them. Boosting physical capabilities by 4x and magical by 2x.

Rare:

  • Morphic Fusion = Nymphalis can temporarily merge their aquatic and demonic forms, surrounding the area around them in 100 meters in water, in which they gain a boost of 4x all stats. This lasts for 5 turns with a cooldown of 25 turns.

 

Weaknesses -

  • Emotional Vulnerability = Extreme emotions can affect Nymphalis more intensely.

  • Dandelion = Burns them to the touch.

 

Lifespan -

1200 years.

Extra -

Very difficult for them to reproduce.

86d9d461c14117b750046042042ee332.png
6857310_preview.png
6857310_preview.png

[Human or Beast Clan] Insemun

Appearance -
They are humanoid in form with the combine traits of a human and an insectoid. While their bodies are primarily that of a human, from their hair, skin, eyes, and so forth, they can also exhibit traits that are commonly found among insectoids, such as insect wings, antennas, extra eyes, or other bug-like features. 

Information -
Insemun is an unlikely half-breed race that one would not expect, but where there is a will there is a way. The Insemun is the product of the unlikely cross-breeding of a Human and an Insectoid, resulting in a new race that has more human traits than a normal insectoid but more bug-like features than a human.

 

They are quite a rare race, as the combination of Insectoid and Human isn't a common one to begin with, and the birthrate amongst them is rather lower. This results in their rarity, making encountering them, or even knowing about them, quite uncommon. Most Insemun can even blend in with normal humans without any issue, making it even harder to spot one.

Insemun is a race that isn't particularly skilled in anything, but also not particularly hindered by anything, taking this trait from their human bloodline. This, combined with their insectoid features, make them quite an adaptable and survivable race, able to survive in most situations thanks to their body and features.

 

They are a race that is not widely known, in fact, only those who have met one or read about them would actually know they exist, as most common people would likely never encounter one in their life, and if they do encounter one, they would never know unless told due to how easily they blend in.

Abilities -

Common:

  • Adaptability = Inherited from their human side, Insemun excels at adapting swiftly to various environmental conditions and can survive in even cold or hot weather without many issues.
  • Insect Nature = Reflecting their insectoid lineage, they possess the innate abilities and skills of the insects they are descended from.

  • Enhance Senses = Insemun often has enhanced senses, having 7x human sensing capabilities.

  • Chitinous Resilience = Insemun boasts enhanced durability with a chitinous exoskeleton, providing natural armor against physical harm. This grants them a 4x human durability.

Uncommon:

  • Scatterbug Fusion = Some Insemun can transform into a swarm of insects, akin to the Scatterbug ability of Insectoids. This transformation lasts for 4 turns, with a cooldown of 6 turns before it can be used again, they can also cut it short by reforming.

  • Rapid Regeneration = Some Insemun possesses an accelerated healing ability, allowing them to recover from injuries at an increased rate of 6x that of a human.

  • Mimicry Mastery = Some Insemun can mimic the appearance and behavior of specific insects, granting them camouflage.

Rare:

  • Metamorphic Fusion = Exceptional Insemun can undergo a controlled metamorphosis, adapting their physical form to match specific insectoid traits.

  • Flight of the Swarm = Rare Insemun can transform into a swarm of insects at will, offering enhanced mobility and strategic advantages.

Weaknesses -

  • Insect Weakness = They are vulnerable to whatever weaknesses are associated with their specific insect lineage.

 

Lifespan -

250.

Extra -

N/A

65c809659218d915fbc15af472cf0c4e.png
6857310_preview.png
6857310_preview.png

[Demon or Beast Clan] Ayakashe

Appearance -
They are humanoid in form with traits that blend together both from an Animusois and a Kitsune. Their bodies tend to carry a smoky outline at times, which can grow even thicker depending on their emotions or will, with appearances that are considered quite charming to most due to their Kitsune bloodline. They come in a variety of heights and sizes, but they all have the common traits of a fox-like tail and horns at the top of their head. Some even have sharpened teeth and glowing eyes. 

 

Information -
Ayakashes are a special race of beings that are born from the cross-breeding of a Kitsune and an Animusois, two races that are known for their skills in the mental magic aspects, as well as illusions. Due to this combination of two skilled bloodlines, the Ayakashe is skilled in mental manipulation.

 

While not common, they are not completely rare either, as they can be born from two races that have little to no difficulties reproducing, and while the combination is an unusual one, it is not one that is impossible. Due to this, encountering an Ayakashe isn't all that rare, even more so due to the fact that most Ayakashe tend to tread the path of fame, often becoming singers, bards, and more.

 

Ayakashes are a race that is born from two races that are powerful in mental magic and illusions, due to this they take on both traits and become even stronger in them. Often praised for their mastery over the aspect of mental illusions and manipulation, they are feared just as much as they are honored.

 

They are a race that is wildly known due to how often an Ayakashe tends to become a celebrity or singer around the world, due to this, they are wildly accepted; in fact, very few cultures in the world have any dislike towards the Ayakashe, with the only reason one could find is fear for their power.

Abilities -

Common:

  • Mental Supremacy = Ayakashe possesses a 3x affinity with mental, illusions, and mind-related magic.

  • Illusory Presence = They can project illusions within a range of 15 meters, combining the Kitsunes' illusionary magic with Animusoises' ability to stimulate realistic illusions. This allows them to create illusions that can stimulate all the senses but touch.

  • Mind-Weave = They can weave subtle mental threads in their illusions, influencing the thoughts and emotions of those who perceive them to an extent.

  • Demon Fox = They have the body of a demon and a fox in one, giving them a boost of 4x to all their physical capabilities, and a 6x to their speed.

Uncommon:

  • Spectral Shift = Some Ayakashes can temporarily shift into a smoky, ethereal form, gaining increased agility and allowing them to pass through obstacles. This boosts their speed by 3x that of their original for a period of 9 turns, with a cooldown of 15.

  • Darkfire Manipulation = Some Ayakashes gain control over a special type of dark-fire, a magical fire unique to Ayakashe. This ability lets them control the fire within a range of 10 meters of them, this fire deals mental damage rather than physical damage.

  • Nightmare Charm = They can induce nightmares in up to 3 beings as long as the beings are asleep. Depending on how strong the mental abilities of the being is, they can be trapped in it for a period of time.

Rare:

  • Mental Plane = They are able to pull people within their own mental plane for 5 turns, and within this plane, they are completely in control of everything, even the layout, and any damage done in this plane is mental, not physical, with a cooldown of 50 turns.

  • Shifting Nightmare = Some special Ayakashes can infuse their illusions with nightmarish elements, making them even more potent and challenging to resist. This grants the illusions a physical aspect temporarily. Lasting 5 turns with a cooldown of 15.

  • Ethereal Fusion = In times of great need, they can temporarily merge their physical and smoky forms, gaining 6x heightened agility, 3x magical resistance, and physical immunity. This lasts 5 turns with a 15 turn cooldown.

 

Weaknesses -

  • Salt = They can't cross salt.

  • Red Wine = It is poisonous to them.


Lifespan -

3550.

Extra -

N/A

98456f92312dcaca2140f2395b1fa175.png
6857310_preview.png
6857310_preview.png

[Clanless] Florslimea

Appearance -
While often humanoid in form they can shape their body to take on different forms as they please, with a flexiable and changable body. They take traits from both their elemental and slime parents, having a semi-translucent body that is made out of a goo-like liquid that is constantly flowing with an element, be it fluid like waving water, flickering with flames of a fire, harden texture of earth, or ethereal wisps for wind. They all have a core in the centre of their forms that is made out of a hard crystal-like material.

 

Information -
Florslimea are a special and very rare race that is born from the combination and special conditions of an Elemental and Slime cross-breeding. They are special compared to their parental counterparts, taking on traits both races have, and combining them in new ways.

 

They are a very rare and unsual race to encounter, in fact, most people do not even know they exist due to the rarity of their combination. Not only are the two races required to make them unusual to begin with, the process to make them are also rather complex, requiring an Elemental and a Slime to combine their mana in a special rotation for multiple days on end until the core of a Florslimea is form, after which they slowly grow by being provided mana from the parents.

 

Florslimea are a very powerful race. They take on traits of a slime, making them flexible and fluid, allowing them to shift and shape themselves as they see fit to match the needed situations, while also taking on the elemental mastery from their elemental parts, allowing them to control the any one of the four common elements depending on their Elemental parents, be it fire, water, wind, or earth.

 

They are a race that is not widely known, in fact they are only talked about in books and encountering one is considered very rare, many people do not even know they exist due to the rarity of their existence. They also are often mistaken for monsters, causing them to take a more hidden approach from people.

Abilities -

Common:

  • Elemental Body = Florslimea have a body that is coated in one of the four following elements; fire, wind, water, earth. The element depends on their Elemental Parent, and can not be changed. This grants their body special traits depending on the elements, such as flexible fluidity for water, flight and intangibility for wind, burning heat for fire, and a hardened body for the earth.

  • Shape Adaptation = Similar to Slimes, they have the ability to reshape their form as needed, integrating their elemental features, their core is always in the middle of whatever form they take.

  • Elemental Sensing = They can sense the presence of nearby elements that is inclined with their own within a range of 100 meters.

  • Liquid Resilience = Their slime-like form grants them enhanced resilience against physical attacks, making them highly resistant to conventional weaponry.

  • Elemental Resistance = They have a heightened resistance to elemental attacks of the same element, granting them 50% resistance to their own element type.

  • Elemental Mastery = They have a 3x boost to mastery over their own type of element.

Uncommon:

  • Elemental Armour: Florslimea can combine their element and slime properties to create a semi-solid, semi-liquid form of armor that grants them additional defense, and even attack properties depending on the elemental type.

  • Mimicry = They can mimic the appearance of creatures or objects they've encountered, looking exactly like it, and can use their abilities in that form.

  • Elemental Siphon = Florslimea can absorb ambient elements from the environment, temporarily boosting their own elemental powers or boosting their healing capabilities.

  • Elemental Aura = They can project an aura of their element in an area of 50 meters around them for 7 turns, influencing the immediate environment and providing benefits to allies or hindering enemies, with a cooldown of 15 turns. 

Rare: 

  • Elemental Fusion = Some rare Florslimea can have two elemental types rather than just one, being able to fuse them perfectly.

  • Core Transcendence = Rare Florslimea can temporarily transcend their core, allowing them to survive even if their core is temporarily destroyed, reforming after a brief period. This has a cooldown of once per month.

Weaknesses -

  • Opposite Element = The opposite element type does extra damage to them.

  • Mercury = Mercury does extra damage to them and burns to the touch.

  • Core = If their core is destroyed, they die.


Lifespan -

Unaging.

Extra -

Permission Only. 
 

eefba0ba31a5cab6f7fe76c1de18a62b.png
6857310_preview.png
6857310_preview.png

[Demon Clan or Clanless] Succutoct

Appearance -
They are humanoid in form with the traits of both their Succubus/Incubus bloodline and their Octupate bloodline, giving them an unusual form. From their demonic bloodline, they have the common traits of a demon, such as a tail, horns, or even wings, and with their Succubus/Incubus parent's traits, they inherit a charming look. From their Octupate bloodline however they inherited a somewhat slimy and scaly skin with tentacles for hair. Often they are in shades of odd colours, such as green, blue, or similar shades.

Information -
Succutoct is a rare and unusual race that is born from the cross-breeding of a Succubus/Incubus and an Octupate, resulting in a species that is called Succutoct, one that holds traits of both parents, combining them into something new.

 

They are a rather rare and uncommon species to encounter, this is due to the fact that both races they are born from already face difficulties giving birth or are uncommon in general. Due to this, the population of Succutocts is rather low, with very few encountered. To further add to the unlikeliness of encountering one, they are able to live on both land and water, expanding the places they could be.

 

Succutoct is a rather usual race in the sense that their combination isn't one that would normally be expect, due to this, they have a combination of odd capabilities related to both bloodlines, such as their natural charm and powerful tentacles and water magic.

 

Being able to live on both land and underwater, they are an unlikely race to encounter, and with their limited birth rate, many people do not even know they exist.

Abilities - 

Common:

  • Enchanting Aura = The Succutoct has a naturally charming aura, and while it can make people more inclined to be friendly towards them, it is mainly effective on aquatic creatures and animals, making them more passive, friendly, or, if weak enough, even willing to do what the person wants.
  • Ink Manipulation = Drawing on the Octupate heritage, they can shape and control the ink they produce, using it for communication, illusions, or as a defensive mechanism.

  • Demonic Bloodline = They are from the bloodline of demons, after all, granting them all the physical capabilities of a normal demon, and in water, this is doubled.

  • Amphibious Adaptation = The ability to transition seamlessly between land and water, with enhanced agility and speed in both environments.

  • Water Mastery = They have a 2x boost to water magic.

Uncommon:

  • Charming Illusions = Some Succutoct can tap into their ink-like magic to create illusions that are semi-realistic within a range of 40 meters, able to play on the feelings of desire and love in people within that range, messing with all four senses but touch. 

  • Tidal Resonance = They can manipulate water in the vicinity of 50 meters around them.

Rare:

  • Charming Tentacles = Combining both the Succubus/Incubus bloodline and the Octupate bloodline within them, some Succutoct are able to imbue their tentacles with the charming energy that normally radiates around them, making it so touching things with the tentacles can cause the thing touched to feel a stronger sense of desire or care towards the person. 

Weaknesses -

  • Salt = They can't cross salt.

  • Red Wine = It is poisonous to them.

Lifespan -

800.

Extra -

They can't reproduce.

3721404ad1774ca89071f1f6cb0b42a4.png
6857310_preview.png
6857310_preview.png
Cambion
Wingler
Tiefling
Demonic Breastkin
Lampore
Half-Orc
Dawnmaker
bottom of page