top of page

Half-Breed Races

A collection of races that are a mixture of other races, and can often belong to multiple clans at once. Each with their own traits and weaknesses from their mixture of races.

Top

[Demon or Human Clan] Cambion

Appearance -

They resemble a human very closely, with few differences due to their parentage. They commonly have small wings often to the lower back, along with a short tail that is thin like a whip. They are commonly rather beautiful due to their genetics and have a naturally alluring figure.

 

Information - 

A race of people that is a mixture between a human, and a succubus/incubus, making them half of both, yet fully neither. Creating a brand new race that is commonly called Cambion, but others tend to call them Halfubus too, in a derogatory manner.

 

Due to being a mixture of two races, they aren't seen as either of these races, making it much harder to fit into either of these places. However, while humans might be more judgmental at times, succubi/incubi are more than accepting of these kinds. With the Demon Clan being rather accepting of half-breeds of their species, they have no issue with Cambions living among them.

 

Much like their demonic parent, they have a higher sexual drive than the common human, with the ability to gain energy through sexual actions. However, unlike their demonic parents, thanks to their human blood, they aren't required to do this to live, being able to survive on normal food just fine. 

 

Cambions are a combination of human and succubus/incubus, and while not very common, due to how difficult it is for a succubus/incubus to have children, they aren't completely unseen and have been appearing more and more in recent times. 

Abilities -

Common:

  • Enhanced Stamina = Thanks to their demonic parentage, they have a boosted stamina capability. Having as much as 3 times the stamina of the average human.

  • Vitality Feeding = They can gain energy through sexual actions, be it through kissing, hugging, sex, or other actions that bring them pleasure. With this energy being able to use to maintain their life and looks.

  • Half-Demonic Physic = Thanks to their demonic roots, they have enhanced strength and durability, being up to 2-3 times as strong and durable as a human.

Uncommon:

  • Seduction = Some are capable of using a type of mind trick that makes people more suggestive of seduction. However, this doesn’t work on people that lack interest in the slightest or have strong wills.

  • Vitality Empowerment = They can temporarily use all their stored vitality in order to temporarily boost their physical capabilities up to 2 times that of the original.

Rare:

  • Emotional Connection = In some rare cases, Cambions are able to create an emotional link to someone they are close to, being able to share and experience emotions together with that person.

Weaknesses -

  • Red Wine = Poisonous to them if consumed, causing them to fall ill.

  • Copper = Lethal to their insides, causing it to burn.

  • Salt = They are unable to physically cross any salt lines for an unexplained reason.

Lifespan -

350.

 

Extra -

N/A

cd78442da1fd311171fe54663f5a8c37[1].jpg
6857310_preview.png
6857310_preview.png

[Demon or Human Clan] Wingler

Appearance -

They look rather human in form but can easily be distinguished from a normal human thanks to the 4 large black wings that decorate their back, located on the lower torso. Almost all of them are born with the birthmark of a broken chain located either on their wrists or their legs. 

 

Information - 

A race of people that are usually born from the procreation of a human and a fallen angel, resulting in a crossbreed that is called Wingler, a race that is both yet neither at the same time. 

 

Originally thought to be impossible due to the fact that a Fallen Angel has never given birth with another race before, yet, it was found to be possible a few thousand of years ago when the first Wingler was born. The birth of this child was a massive discovery for the Fallen Angels due to the lack of the curse on them passing onto the child, making the child free of the chains that bond them. 

 

Born with capabilities similar to a Fallen Angel, yet unbound by the chains that bound a Fallen Angel, they are able to grow into powers that were once thought to be lost to the Fallen Angels, the powers of an Angel. 

 

Winglers are rare, extremely rare to the point that seeing one is more difficult than seeing a Fallen Angel, something that was simply due to how difficult it was for them to be born. Yet, every Wingler born holds unlimited potential.

Abilities -

Common:

  • Flight = Can fly due to their wings, with the ability to carry others as well.

  • Basic Light Absorption = They can absorb light from the area around them, in order to gain a slight refill in their mana.

  • Light Affinity = They have a close affinity to light magic and magic that have to do with light.

  • Physical Enhancements = They are physically better than a human in every way, having 4 times the physical capabilities of a human.

Uncommon:

  • All Tongue = They can learn languages a lot easier than other races, as long as they have the information needed to do so.

  • Blessing of the Divine = They are able to feel a closer connection to the Divine than others.

Rare:

  • Eyes of an Angel = They have the ability to see through the veil in the world.

 

Weaknesses -

  • Iron = Burns them upon contact.

 

Lifespan -

800.

 

Extra -

They can’t have children.

a4b0439b1ef61275dd3af28e1f8f90d0[1].jpg
6857310_preview.png
6857310_preview.png

[Demon or Human Clan] Tiefling

Appearance -

They very closely resemble a human in form with some noticeable demonic features. Some often have rather small horns that extend out from the top of their head, or forehead, while others have different color eyes that aren't commonly attributed to humans. In some very rare cases, they might even have a tail that extends from their hips or small wings from their back.

 

Information - 

A race of people that is a mixture of demonic race, not all due to genetic incapability, and human, making them somewhere in between. Making a brand new race, rather than multiple, because of how the DNA mix so similarly.

 

Tieflings aren’t as rare as other half-breeds due to the vast amount of demonic races and humans, but they are also not that easy to differentiate from normal demons due to their similar traits. While they aren't hated to the point of discrimination, most older demons and humans see them as a disgrace to their bloodline, due to the mixing of genes. This disparity between the old and the young can often lead to some complicated situations, but they aren't prominent enough to be an issue.

 

The capabilities of a Tiefling can range from a wide amount based on their parentage, with some having dream-related abilities due to being related to Alps, and others having better magical capabilities due to being related to others. 

 

One common trait among all Tieflings, is their physical and magical boost compared to a normal human, but, in exchange for this, they are more likely to have mental instability.

Abilities -

Common:

  • Magic Mastery = They are quite good at learning magic thanks to their demonic blood, having a higher affinity than a normal human by around 2 times.

  • Lesser Strength Boost = They have enhanced strength that is twice as good as a normal human.

  • Lesser Durability Boost = They have enhanced durability that is 3 times as good as a normal human.

  • Lesser Regeneration Boost = They have enhanced regeneration that is 1.5 times as good as a normal human.

Uncommon:

  • Parental Lineage = Some of them can retain 1 of the common racial traits that their demonic parent would've had.

  • Mental Stability = Some of them can counteract the mental instability using magic to stabilize their mind in most situations.

Rare:

  • Ancestral Bloodline = In some rare cases they can retain all the common traits of the demonic parent would've had.

Weaknesses -

  • Demonic Weaknesses - They have all the common weaknesses of the Demonic races.

Lifespan -

650.

 

Extra -

N/A

8935b423ef6ae7a8f1d0b1fda3bf1204[1].jpg
6857310_preview.png
6857310_preview.png

[Demon or Beast Clan] Demonic Beastkin

Appearance -

They are mainly humanoid in form, closely resembling the form of a human, with minor differences such as animal-like, tails, ears, teeth, eyes, or even things such as fur, scales, and so on. Another notable feature they all have is horns on their head, be it one, two, or in rare cases three.

 

Information - 

A race that came into existence due to the cross-mating of races of ‘demonic nature’ and ‘beast nature’, resulting in what is commonly called Demonic Beastkin. While not all Beast races and Demonic races can cross breed, a good portion of them can, resulting in a brand new race rather than multiple due to how similar the DNA ends up.

 

While they are quite rare to be born, due to the result of cross-mating between demons and beasts usually ending with one or the other being born, or even stillborns, it’s not unheard of. Demonic Beastkins tend to have traits of both their parents’ races, often being born with a look that is something between a demon and beast, with abilities similar to such. Due to this look, Demonic Beastkins sometimes have a hard time blending into demon or beast circles, with some people even ridiculing them for being mix blooded.

 

Yet despite the hate they face, and their rarity, a Demonic Beastkin is often times stronger than a normal Beastkin, due to the fact that they have both the traits of a normal Beastkin, added on top of the trait of a Demon. 

 

Demonic Beastkins are quite rare, but in recent years they have become more common due to the connection between the Demons and the Beast growing closer.

Abilities -

Common:

  • Enhanced Physical Capabilities = They have 3 times the physical capabilities of a normal human, even if their animal species don't have a boost in that aspect.

  • Animalistic Abilities = They have some of the traits of the animal they are part of, gaining skills and boosts equivalent to it.

Uncommon:

  • Parental Lineage = Some of them can retain 1 of the common racial traits that their demonic parent would've had.

  • Beast Form = If they are born from a beast race that can change forms, they have the ability to also change into a somewhat demonic beast form.

Rare:

  • Magic Affinity = Due to being part demon, they make up for the lack of magic affinity in the beast-blood with their demonic blood, giving them a 1.5 times boost compared to humans.

 

Weaknesses -

  • Demon Weakness = They have all the common weaknesses of a demon.

  • Animalistic Weaknesses = Common animal-related weaknesses, to match the animal they are.

 

Lifespan -

350-600.

 

Extra -

N/A

e397ee874454ef9eb63e697500500b8e.png
6857310_preview.png
6857310_preview.png

[Demon or Beast Clan] Lampore

Appearance -

They are usually mainly humanoid in form, and commonly built with a tall and slender frame common to most snakes. They are covered in scales completely, with somewhat hooved legs, and a long tail that connects to them. They have large eyes that lack a pupil but have an iris, along with a forked tongue, and sharp teeth. On rare occasions, some can even be born with up to 6 hands, but most tend to only have 2, or the uncommon 4.

Information - 

When a demon and a lamia love each other very much, and, have some fun, there is a slim chance that rather than just giving birth to a lamia or a demon, they give birth to what is called, a Lampore, called so after the name of the first-ever one of this kind born. 

 

Lampore is a race that commonly dislikes being around other people, especially in crowds, due to their strong senses, leading them to seek isolation even from the people they care about. The race itself isn’t hated against, even by demons or beast clan races, due to simply how rare meeting one is. That doesn’t mean that everyone loves them though as, amongst some people, it is thought that eating their meat will help heal someone’s senses, so sometimes they are hunted for it.

 

The race is famed for their senses, having some of the best senses amongst all the races on Shinseina, even better than that of a common Vampire. This alone makes them rather famous, but combined with their venomous bite that is capable of stunning the common adult man, they are famed as great hunters.

 

Lampores however aren't very common, in fact, they are very rare due to how difficult breeding one is, and on top of that, they tend to be rather anti-social due to how strong their senses are. So meeting one isn't common.

Abilities -

Common:

  • Demonic Abilities = They have most of the common demonic abilities, including half the physical capabilities of a demon.

  • Snake Abilities = They have all common snake abilities thanks to their snake genetics.

  • Jacobson’s Organ = The tip of their tongue possesses Jacobson's organ, a sensory organ that allows them to detect smells in the air, along with sounds, and even in rare cases, feelings, with this sense being able to reach up to 50 meters around them.

Uncommon:

  • Venom = Some of them possess a venomous bite that can cause someone to slowly lose feeling in their body for 2 turns, or even cause them to fall ill with a common fever.

  • Harden Scales = Some can harden the scales on their body up to the point of iron for 5 turns, but slow them down in exchange. With a cooldown of 10 turns.

Rare:

  • Serpent's Tongue = In some rare cases they are able to communicate and even control lesser snakes, that are weaker than them.

 

Weaknesses -

  • Tail = They have very sensitive tails that can cause them pain if it is harmed.

  • Cold = They can’t survive in the cold for long times, often being weak to ice or snow.

  • Demonic Weaknesses = They have all the common weaknesses of most demons.​

 

Lifespan -

750.

 

Extra -

They can't give birth.

6a7da04689de8ffd114c9b65772342a6.png
6857310_preview.png
6857310_preview.png

[Human or Demon Clan] Half-Orc

Appearance -

They are humanoid in form, with most looking very similar to that of a human, aside from a few things that make them stand out from the standard look for humans. They have sharp lower fangs, sometimes even upper ones, that poke out from their mouth and are easily noticeable, paired with their slightly pointed ears, which are the traits they receive from their orc bloodline. In some rare cases, aside from normal shades of human skin tone, some tend to have light green patches.

 

Information - 

A race that isn’t very common due to how they are born, from the mating of an Orc and a human, two races that may seem compatible at first glance, but by human, and orc standards, the other just doesn’t fit. 

 

Disregarding their differences, life finds a way, leading to the creation of what’s commonly called, Half-Orcs, people very similar to both orcs, and humans, yet not one or the other. Due to the nature of Orcs, they do not see Half-Orcs as their own race, and often shun them, and due to the nature of Humans, they also hate them. Leaving Half-Orcs in an odd position with no way that truly accepts them.

 

Half-Orcs however is much stronger than the average human, getting their strength from their Orc Bloodline, yet not having any of the weaknesses the common Orc would have. Making them great warriors.

 

Half-Orcs are quite rare, due to a multitude of reasons such as birth rate, racial differences, and much more. But they do still exist and are commonly seen as outcasted from their families due to how they are.

Abilities -

Common:

  • Strength = They have great strength, being able to commonly lift 4 times that of the common human.

  • Durability = They have naturally hardened skin, are able to stop basic blows with barely any wounds, and can take a hard blow with minor problems. Being comparable to wood.

  • Will of the Orc = They have insane stamina and willpower that they get from their orc bloodline, being able to work for hours without resting.

Uncommon:

  • Orc's Roar = They can release a loud and powerful roar, that can disorient anything with a weak will that hears it.

  • Skin Hardening = They can harden their skin to the toughness of steel for a period of 8 turns. With a cooldown of 6 turns.

Rare:

  • Fight Through = In some very rare cases, they can temporarily ignore all pain, stamina depletion, and non-fetal wounds, in order to keep fighting. Lasting for only 4 turns, but afterward, they get 2 times the backlash of all injuries they take.

 

Weaknesses -

N/A

 

Lifespan -

300.

 

Extra -

N/A

dc300898889d467971e7624e7cf5fab2[1].jpg
6857310_preview.png
6857310_preview.png

[Demon or Human Clan] Dawnmaker

Appearance -

They are humanoid in form, much similar to humans with very little variation. They often have brown-colored skin, some having other dark shades of skin. A noticeable trait they all have is that their eyes constantly glow with either a brown, yellow, orange, or even reddish hue. Their most notable trait is a tattoo all of them are born with, in the shape of a moon wrapping around a sun, on the top of their forehead, or somewhere on their body.

 

Information - 

A race that can be born from a Shadow Walker, and a Sungazer, resulting in what is commonly called Dawnmakers, due to their combined traits. This race is so rare that it is statistically unlikely to happen.

 

The exact reasoning behind their birth, or the way they work, isn’t exactly known, not only due to their rare chance of being born, but also because of how unstable their abilities are, often resulting in them, or people around them, dying from the slightest misuse of power. Due to this instability, they aren't seen in a good light, often seen as a bad omen or curse, and are disliked by most that know of them.

 

They are called Dawnmakers for the special reason that they combine both light and shadows to make a new substance that resembles dawnlight, and control this dawnlight. In order to control this type of magic they use something called Dawn Mana, a type of mana unique to their race, that their bodies make naturally by absorbing in mana and changing it.

 

Dawnmakers while powerful, are extremely rare and have difficult lives due to how hard their abilities are to control. However, if they are able to overcome this, they can become extremely powerful.

Abilities -

Common:

  • Dawn Mana = They can absorb energy from both the sun and the night, resulting in two different types of mana output, at different times. Sunlight results in their mana being more bright and vibrant, often holding a warm feeling to it, whereas night results in a more dark and silent mana that’s often cold in feeling.

  • Dawn Manipulation = They can create and manipulate a type of translucent mana, that’s often a mixture of sunlight and shadows, at will, allowing them to change its shape, solidness, and mass.

Uncommon:

  • Teleportation = Some cases show that they can travel through both light and shadows in order to arrive at another location, within the span of 50 meters around them. With a cooldown of 3 turns between each jump.

  • Dawnlight Body = Some can completely change their body into a type of translucent mana, that’s a mixture of sunlight and shadows, for a period of around 6 turns, making them completely non-physical in this form.

Rare:

  • Call of Dawn = They are able to expand all their energy to create a dome around them, in which is a mixture of both night and day, and within this dome, they never run out of energy. This dome only lasts for 4 turns, and afterward, they suffer a serious loss of energy and other backlashes. With a cooldown of 35 turns.

Weaknesses -

  • Dawn Mana = They need to absorb mana to survive, if they are unable to absorb energy for more than 12 hours, they will die.

  • Dawn Manipulation = Dawn Manipulation is highly unstable, it often can cause a backlash that can hurt the host internally, and is limited to a range of 30 meters around them only, pushing this limit will cause it to instantly collapse.

 

Lifespan -

900.

 

Extra -

They are unable to reproduce, due to how unstable their mana is. Permission Only.

28591eafd70a00586a12db4cf74777f2.png
6857310_preview.png
6857310_preview.png

[Clanless or Vampire Clan] Ouroboros 

Appearance -

Horns, fangs, claws, and other pointy bits of the dragon have been enhanced and lengthened, the longer ones of which are tinted red. The colors have darkened by a few shades, and red veins of energy run through the gaps between scales. Scales changing color, particularly to black or blood red, is common. An unforeseen side effect was that the tails become longer after transformation, thus the name. 

 

Information -

The perfect Union of dragon and vampire, created when one lone scientist refused to accept that his gift could not be shared. Ouroboros Are incredibly rare, as they can only be created by the Brood Prime, and usually serve the Prime in some way. They are seen as abominations by dragon realm society if they are recognized. Created by the Brood Prime over 4 centuries of study of vampirism and 7 centuries of Draconic study, the final product is only about 5 years old, however, Ouroboros can be any age because of their life as dragons before. Their mental ages vary wildly between trauma and stasis.

 

Abilities -

Common: 

  • Humanoid Form = They can shapeshift into a humanoid form to move around easier however doing so halves all their physical abilities. Vampire abilities=standard vampire abilities 

  • Draconic Physique = Dragons are one of the most physically capable races in the world, with them having strength anywhere close to 8-9 times that of a human, and having x14 durability of a human. 

  • Dragon Scales = Dragons are covered in scales throughout their entire body, and these scales are extremely hard, being almost twice as hard as steel, and able to easily stop most normal weapons. 

  • Tainted Draconic Mana = Draconic mana is a sort of magic that all dragons have and use, it's a passive buff infused in everything dragons do, doubling their magical abilities. It allows them to remove a fourth of spell cooldowns, rounded up, and enhance their rune capabilities. 

  • Mana eaters= Like their sunmavampire cousins, Oroborus can consume raw mana, or environmental man, in place of blood. They cannot consume channeled mana, such as spells or abilities, but do not have to feed on blood to survive. 

Uncommon: 

  • Blood drakes= Some Ouroborus can use the blood dragons of Dracomeres, proportionate to whatever form they’re in. 

  • Half and Half= Some Orborus can enter a state where they are in between their Draconic and vampire state, receiving ¾ of the benefits of both, rather than Half of one and the entirety of the other. 

  • All Whispers= Some can communicate with other people they can see telepathically, understanding and being understood any sent messages, overcoming language barriers. The recipient must be willing and must be aware of the Oroborus. 

Rare: 

  • Hunter Eyes = This is a rare phenomenon for dragons, allowing them to grow a special lens over their eyes at will, allowing them to see through thermal vision. However, this makes any fire trigger their light-sensitive weakness

 

Weaknesses - 

  • Nape = The nape of the dragon is the weakest part of its body being easy to cut with even a normal blade. 

  • Vampiric Weakness= All the natural weaknesses, except fire. 

  • Human Form = A dragon's human form halves its general strength, due to the human body not being capable of handling the full power of a dragon. 

  • Light sensitive= Due to dragons’ sensitive eyes they can be blinded by bright flashing lights. Additionally, if their scales are exposed to sunlight, they soften to the durability of human skin. 

  • Weak vampiric heritage= Any benefits solely from vampire(speed, regeneration) are half as powerful in Draconic form 

Lifespan -

Unaging.

 

Extra -

Can only reproduce with a Pureblood or another Ouroborous, and the child will be Ouroboros. Permission Only.

6857310_preview.png
6857310_preview.png
Cambion
Wingler
Tiefling
Demonic Breastkin
Lampore
Half-Orc
Dawnmaker
bottom of page