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Herculeon Core Refinement Method

  • Apr 17
  • 2 min read

Refinement Method Ranking: B


Description: The Herculeon Core Refinement Method grants the practitioner the ability to wield lightning, toxins and the ferocity of the Herculeon species


Pathways


Stage One: To begin Refinement the practitioner must obtain and refine 5 Herculeon Cores. The refinement process requires the practitioner to be constantly moving at at least 15x human speed for 6 hours straight while in a poisonous swamp and absorb the electric and toxic properties of the cores without outside help or fainting


Path Options


Path One: Herculean Embodiment

Abilities & Effects:

- +35% Poison and Electricity Resistance

- The ability to harden the skin on the hands into a beetle exoskeleton with a hardness of 8 moh

- Physical stats are all increased by 3x while acceleration is increased by a further 50%

Drawbacks:

- Extended usage of the exoskeleton can damage the hands underneath and turn the exoskeleton brittle

- This path increases Stamina consumption substantially and increases susceptibility to mental attacks slightly. 10%


Path Two: Thunder Beetle

Abilities & Effects:

- The practioner gains the ability to amplify and control bio-electricity up to 50k volts

- The practioner can harness their own bio-electricity in various ways such as shooting it out in a bolt or enhancing their speed by up to 3x

- The practioner has a 50% increased electric affinity

- 20% increased electric resistance

Drawbacks:

- The practioner is not fully immune to their own electricity

- The practioner loses 10% elemental affinity to all non electric elements


Path Three: Poisoner Demon

- The practioner gains immunity to below B rank poisons while gaining 25% resistance to poisons of higher rank

- The practioner can produce a B rank Hemo-toxic or a C rank Neuro-Toxin from their hands in the form of a liquid

Drawbacks:

- Hemopoison is weaker against enemies with blood manipulation


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