Hidei Magic - House of Pins
Type of Spell: Hidei Magic
Spell Power Ranking: A
Description: The caster builds a small shrine from wood, cloth, thread, and personal traces taken from up to three targets, then places a separate pin into the shrine for each one. For up to 20 turns, the shrine becomes a shared vessel between them. Whenever one marked target is wounded, cursed, restrained, healed, or otherwise affected by a spell, the caster may move that condition through the shrine and place part of it onto one of the other marked targets instead. The effect does not need to be identical on both targets, but it must remain the same kind of burden or benefit. A wound can be divided, a restraint can be shared, a curse can be split between two people, or healing meant for one can be partially passed to another.
Mana Cost: High
Limitations & Side Effects:
- Boost Limit: May boost Duration, Number of Linked Targets, or Transfer Strength, but only one.
- Requires a personal trace from every target linked to the shrine.
- Up to 3 targets may be linked at once.
- The caster may transfer only one effect per turn.
- Effects above A-Rank cannot be fully moved, only partially shared.
- Permanent traits, souls, memories, and natural abilities cannot be transferred.
- The shrine must remain intact for the links to function.
- Removing a target's pin severs only their connection without ending the entire spell.
Cooldown: 40 Turns
Requirements: A handmade shrine, one pin per target, thread, cloth, and a personal trace from each linked target.
