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Hidei Magic - Walking Wound

6 days ago
1 min read

Type of Spell: Hidei Magic


Spell Power Ranking: B


Description: The caster fashions a small doll using something personally connected to the target, then marks several parts of the doll with thread. For up to 15 turns, whenever the target suffers a fresh physical wound, the caster may stitch the matching mark shut and reopen that wound somewhere else on the doll. The injury then crawls across the target's body to the new location. A cut across the ribs can be moved into an arm, a pierced shoulder can be shifted into a leg, or a dangerous wound can be dragged away from a vital area and placed somewhere less immediately threatening.


Mana Cost: High


Limitations & Side Effects:

- Boost Limit: May boost Duration, the number of wounds that can be moved, or the severity of wounds affected, but only one.

- Requires a personal trace belonging to the target to be worked into the doll.

- Moving a wound does not increase or reduce its original severity.

- Cannot move damage directly into the brain, heart, or another location that would cause unavoidable death.

- If the doll is destroyed or completely unstitched, the spell ends.


Cooldown: 24 Turns


Requirements: A handmade doll, thread, a needle, and a personal trace belonging to the target.


     

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