Skill Information
────────✧────────
Skills are more than just something you have, something you do; it is something that can progress and grow as you use them.
────────✧────────

The Power of Progress
Skills are something often overlooked, but no less important.
In Shinseina, Skills are a way to show what your character is actually good at, beyond simply listing talents. From combat and survival to crafting and communication, skills add depth and help guide how well your character performs in GM-led encounters, all without needing rigid mechanics or stat blocks.
​
This aspect is only relevant during GM-led or Lore-based roleplays. It may be ignored during casual interactions. You also don’t need to constantly update your character sheet; simply track your skills and changes in your Character Forum Post.
​
Each skill has a Tier, ranging from 0 to 10, showing how proficient a character is. You can have any number of skills, across any category: combat, creative, utility, or social.
​
-
Tier 0 - Basic
Common knowledge; minimal exposure. Most people are Tier 0 in most things. -
Tier 1 - Casual Use
Hobby-level; used enough to be familiar but not dependable under stress. -
Tier 2-3 - Trained
Competent through real experience. Can apply the skill in practical situations. -
Tier 4-5 - Specialist
Well-trained and reliable. Recognized for your skill in that area. -
Tier 6-8 - Master
Second nature; your talent is refined. Others may seek your guidance. -
Tier 9-10 - Peak
World-class mastery. Very few reach this level.

Progress Brings Power
Skills grow stronger the more used, but they don't always grow in a straigth line.
Skills grow through natural roleplay, not repetitive grind or self-training. Whether in GM sessions, personal arcs, or collaborative roleplay; consistent, meaningful use will lead to growth.
​
When you feel your character has advanced a skill notably, you may ping the Roleplay Team with your logs to request a Tier increase. This could be from one impactful session or several smaller ones. Naturally, the reason needs to make sense, such as consistency and relevant usage, focus and intentional uses, or even progression of one's story.
​
Skills aren't important for everything; for the most part, you'll rarely need to use skills. Instead, it is largely focused on GM-led sessions. Skill Tiers help GMs assess character success in scenarios like beast tracking, persuasion, forging, and more. The higher the tier, the more successful or efficient the action. Beyond that, skills offer flavor and character identity but play no mechanical role.
At higher tiers, characters may receive passive benefits, granted at the discretion of the Roleplay Team. These reflect natural talent and expertise, enhancing immersion.
​
These can be things such as:
A Tier 6 Tamer may calm aggressive creatures instinctively.
A Tier 7 Performer may command attention in any room.
A Tier 5 Smith may craft items more efficiently with higher success.
​
These perks are not guaranteed and vary based on character, RP quality, and how the skill is portrayed in practice.