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Human Clan Races

A collection of races that belong to, or are recognized for being commonly found within the 'Human Clan'. 

[Human Clan] Buki

Appearance -

They resemble a large humanoid with six hands rather than two. They are quite often more buff in shape, and taller than the average human, commonly reaching heights up to 8-9ft tall. Some other features that make them stand out from humans are their reddish-colored skin, sometimes even blue or gray in shade.

 

Information - 

Bukis are a race of people that are believed to originally belong to the human race many thousands of years ago. It is believed that either due to evolution from natural causes or racial cross-breeding, they have become the race of today. 

 

Over time, Bukis have come to live in more 'tribal' lifestyles, often moving in small numbers from place to place, or settling in small settlements, while some have even chosen to live among other races in a more, 'modern', take on things. Thanks to their natural lifestyles, Bukis fit right into most races, and are neither hated nor specifically loved, much like any other race. 

 

Bukis are one of the strongest races in the Human Clan, and among the stronger ones in the world, with strength and capabilities that could rival that of even an Orc.

 

While low in numbers and unlikely to encounter, encountering one isn't impossible, and they are even commonly known to be stubborn, or hot-headed, often making it difficult for their kind to learn the finer points of magic.

Abilities -

Common:

  • Physical Capabilities = They can have physical strength ranging from 4 to 6 times stronger than the average human. This includes leg capabilities, making them have the ability to jump great heights.

  • Skin = Their skin is as strong as oak wood, but their body is still as durable as a human's.

  • Enhanced Stamina = They can fully restore lost stamina, often with just an hour or two of rest, and are capable of working for days at a time without feeling drained. 

Uncommon:

  • Battle Healing = Due to constant fighting some Bukis have evolved the feature of battle healing, allowing them to temporarily heal wounds they have gained during a fight, by clotting the blood at the wound's entrance. This often only lasts for 10-15 turns, before once again starting to bleed.

  • Dulled = Some Buki loses their touch with magic entirely, gaining strength above their kin. Dulled Buki can be up to 8-9 times the human strength.

Rare:

  • Extension = Some Bukis are born with more arms with higher strength. Some can go up to even sixteen arms each having 6 - 7 times more strength than a human. Their size often increases to match the number of arms they have.

 

Weaknesses -

  • Movement = The Buki race are more restricted due to their multiple limbs and immense height, often rather slow.

  • Mana Sensitivity = They are very sensitive to mana, with an overly large amount causing nausea.

  • Melee Magic = They are terrible at using magic that isn’t focused on their physical body in some way.

  • Sleep = When sleeping Buki cannot be woken up by any means, they will die before their rest is interrupted.

 

Lifespan -

300.

 

Extra -

N/A

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[Human Clan] Crystalian

Appearance -

They are made up of a particular gem, or even a mixture of them, completely in a humanoid form. They look human in shape, but whenever light hits them, they shine and reflect, like the polished gemstones they are made out of. They have beautiful crystal-like eyes and hair that is the same color as their gemstone.

 

Information - 

Crystalians are a race of beings completely made up of crystals, be they one kind or multiple, that were formed underground over a period of time. 

 

They are quite a rare race, not only because of how they are formed but also because of how they are treated, so encountering one is quite uncommon to happen. However, many people find them to be interesting, treating them as one would anyone, with very few treating them as nothing but objects.

 

They are formed when a large piece of the crystal absorbs enough mana to become sentient in mind, living in a coma-like state until they receive sunlight. They only need sunlight for energy, absorbing it and storing it in their body for usage, allowing them to live; this makes it so they do not need to eat nor have any common human bodily functions.

 

Crystalians are few in numbers, not only because the way they are formed is unique, but also because they are illegally hunted for their gem body, which sells for quite a lot on the black market.

Abilities -

Common:

  • Gem Body = Their gem body is incapable of bleeding or sustaining normal injuries. They can survive losing limbs and body parts. Their crystal type determines their weight, durability, and strength. And unless their head is destroyed, they won't die.

  • Sun Energy Storage = They can store sunlight in their body to use as energy whenever they need to. Their pool can hold a day's worth of energy.

Uncommon:

  • Crystal creation = Some Crystalians have the innate ability to grow fragile crystals on surfaces around them. These cannot be summoned in lungs, orifices, or created in any way to instantly kill another organism.

  • Regeneration = In rare cases a Crystalian can better utilize the energy they obtain from the sun. This allows them to regrow something as large as a limb in ten turns.

Rare:

  • Inverse Geode = When created, some Crystalians can be made out of not one, but two minerals upon forming. This allows them to be made of two crystals fused together instead of just one.

 

Weaknesses -

  • Sunlight = A lack of sunlight can make return them to their coma-like state.

  • Shattering - Being made of crystal, they tend to be brittle. Naturally, some can be shattered.

 

Lifespan - 

Ageless.

 

Extra -

Can’t reproduce, but can be artificially created with the right methods.

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[Human Clan] Giant

Appearance -

They range from 10 to 13 feet in height, with a humanoid form. Most are usually broad-shouldered and muscular in build, with significant quantities of hair on their legs, arms, and even torso. They have a variety of skin tones, ranging from pale to even orange. Eye color is less varied, with the most common color being grey, the least common being blue, and the rarest being orange.

 

Information - 

Giants are a race of people that are known for their rather large builds. They aren’t uncommon around the world, but they prefer to live in seclusion in mountains or forests amongst their kind, or alone though rarely so due to their breeding instincts. 

 

They tend to be more hot-headed and simple in nature. Due to the nature of their race, while they aren't commonly discriminated against, the common populace tends to look at them as slow, or stupid even, however, that's just a prejudge by people that don't know them.

 

Being one of the largest races in the world, they are quite strong as well, with strength that could rival that of a demon, and durability that can match one.

 

While not rare, encountering a giant is rather uncommon, but if you do encounter one you would be able to tell right away from its massive side, which most can't hide.

Abilities -

Common:

  • Strength = They have a large amount of physical power, being close to 5 to 7 times stronger than the average human being.

  • Tough Skin = They have very strong skin being as hard as stone, making it hard to break through.

Uncommon:

  • Earth's Blessing = Some giants are believed to be blessed by the earth and ground, allowing them to cover parts of their bodies in stone, and use it for their needs.

  • Metabolism = Some giants have an incredibly high metabolism due to their size and physical makeup, giving them a moderate resistance to poisons and negative ailments.

Rare:

  • Size Compression = Some giants are able to compress themselves down to the size of a normal human, while still keeping all the traits of a Giant.

Weaknesses -

  • Speed = While they are strong, they aren’t very fast due to their big build.

  • Stamina = They don’t have a lot of stamina due to their large bodies, with most being able to tire out easily.

  • Bruise = Due to giants having rock-hard skin instead of cuts, and stabs, they tend to only bruise, but they bruise quite easily when hitting them in the same spot more than twice.

 

Lifespan -

150.

 

Extra -

N/A 

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[Human Clan] Monster Tamer

Appearance -

The monster tamers look exactly like humans having little differences. One thing that all of them have, is a  bracelet-like blue and black line that wraps around both of their wrists. looking almost like vines.

 

Information - 

Monster Tamers are a race of people that is believed to once belong to the human race, being a group of innovative hunters that would tame beasts to aid in hunting, however, these people branched off from humans thousands of years ago. 

 

It is said that the reason they branched off from the human race, is due to a ritual they did to bind the faunas they tamed to them, this is believed to have changed their bodies on a genetic level, and passed on to later generations due to reproduction. Over time, this ritual became obsolete due to their very genes now being developed to aid in the taming of faunas, however, as a side effect, it lessened their reproductive capabilities and shortened their lifespans. Due to this complicated history, 

 

They are one of, if not the best, race in the work when it comes to the aspect of taming monsters and using them for their needs. Some even are able to share abilities with the monsters they tame.

 

Monster Tamers are a very closed race, with them often living in villages and towns of their kind, with very few settling outside these villages due to past discrimination, even if this isn't an issue anymore.

Abilities -

Common:

  • Fauna Affinity = They have a unique type of mana that makes faunas that are less sentient, such as those below the D rank, more passive around them, and less hostile. 

  • Monster Tongue = Due to genetically binding with monsters for generations, their very blood has an affinity with understanding the language monsters speak.

  • Mana reserve = Monster tamers have unique mana reserves that allow them to have more familiars than the average person can handle.

Uncommon:

  • Taming = Some monster tamers have the capability of taming C rank and lower familiars with great ease, however, due to the mental strain it takes to control multiple monsters, the stronger the creature is, the harder it becomes to tame more.

  • Summoning = Some monster tamers have the ability to summon their familiars at will to them no matter the distance.

Rare:

  • Enslavement = In extremely rare cases if a monster tamer can defeat a B rank or lower Fauna they can forcefully make them their familiar and have the familiar obey them.

  • Share = Monster tamers are capable of experiencing and feeling what their familiars feel, allowing them to use their familiars' abilities temporarily for 3 turns. This has a 15 turn cooldown.

Weaknesses -

  • Magic restriction = The monster tamers are unable to cast spells above D rank due to their magic focusing on their familiars. And are unable to have abilities of their own.

  • Physical Weakness = Monster Tamers due to a lot of their energy and mana being used on their familiars, they have a rather frail body, tending to bruise easily and take damage easily, much like that of a common human.

  • Share = Monster tamers feel Everything their familiars feel whether it be pleasure or pain, they feel it all, often overloading their brains and can lead to mental instability if not controlled properly.

 

Lifespan -

60.

 

Extra -

N/A

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[Human Clan] Dryad

Appearance -

They are often humanoid in form but completely made of either grass, vines, or bark, sometimes even a mixture of all. They are often either green, brown, or other such nature tones in color, with flowers or other such flora growing from their body.  They all have eyes that are a shade of green, whether it be the darkest green to the brightest lime, which glows brightly due to being filled with mana.

 

Information - 

Dryads are a race of people that are known to be the spirits of trees and nature, often formed when a tree absorbs a large amount of mana over time and gains sentience. 

 

While they don't commonly align themselves with a specific clan due to them being born to protect and watch over nature, they soon came to fear that a clan would attack them for resources, making the dryads turn to the Human clan to help guarantee their and nature’s safety. Even then, Drayds are often a race of people that do not leave the place they are born and live with nature.

 

They are known as lords of nature, and for a good reason, with their ability to control plants and vines freely, along with their close affinity with nature magic, they are quite powerful within it.

 

While not rare, they are quite uncommon to encounter because of how they are made, along with the fact that they don't often leave the place they are born, they are rarely seen roaming the Clans.

Abilities -

Common:

  • Nature Body - Dryads are born and made from trees and plants, making it so they are linked with the tree they are born from, so if this tree dies or is damaged, then so are they, and vice versa. This also means they don't have common bodily functions, not needing to eat, sleep, or so forth, only needing the things a plant would need to live.

  • Plant Affinity = They can feel the emotions of plants when they touch them, allowing them to feel how that plant feels.

  • Plant Manipulation = They can control vines or grass near them, usually having a high affinity with plant-based magic. Plant-based magic used by dryads are 2x as effective compared to a human.

Uncommon:

  • Animal Tongue = Some can speak to animals.

  • Monster Tongue = In some cases they can speak to monsters.

Rare:

  • Plant Creation = Rather powerful dryads can grow plants without needing a source, being able to turn a place previously devoid of nature, into a grand plantation.

Weaknesses -

  • Fire = They burn very easily and fear fire.

  • Lack Of Water = Can kill them if they don’t get any form of water.

  • Link = If the tree they are linked to is damaged or killed, they will also die.

 

Lifespan -

300-750.

 

Extra -

Can’t reproduce.

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[Human Clan] Dwarf

Appearance -

They are known to be shorter than the average person in height, with most being around 3-4 feet in size. While small, they are muscular, often having quite thick arms and bodies. They often have brown or black hair and eyes, other colors are unusual, but not completely rare.

 

Information - 

Dwarves are a well-known race for their great craftsmanship and manual labor. They are known to be the best at making weapons and items amongst all the races, for a good reason at that, with most being naturally skilled at crafting, with a great memory. 

 

Dwarves are believed to be some of the oldest races alive, dating back to the old times, with them being based on humans in form, but specialized in crafting, due to this they tend to live for the craft, mostly running smiths or similar professions. Being one of the most populated races in the Human Clan they are quite common, and quite respected by many for their talents of crafting, having a great reputation among the common people.

 

Dwarves are said to be one of the few races with the crafting capabilities to naturally engrave runes into their items, making items that are able to use magical abilities much easier than other races.

 

Being one of the most populated races in the Human Clan, and one of the more famous races in the world, finding and interacting with a dwarf isn't rare at all, with them being all around the Human Clan.

Abilities -

Common:

  • Craftsmanship = They are very skilled at crafting things, capable of making all matters of things whether it be a flowerpot or greatsword, they can make it with ease.

  • Memory = They have a very good memory, often used to memorize gems and parts, being able to easily remember a book after a few reads.

  • Compressed bodies = They have amazing bodies due to their makeup. Their bodies are naturally more compressed, compressing their muscles and such, making them 2 to 3 times stronger than the average human, it also gives them amazing stamina and endurance able to work through all kinds of conditions.

Uncommon:

  • Fire Resistance = Some have developed a resistance to certain levels of heat from being exposed to it for a long time.

  • Runic Engraving = Some can use their mana to engrave runes into items, giving the item special traits. This is an extremely complicated and long process to due, often failing.

Rare:

  • Enchantment Mastery = Some dwarves in very rare circumstances are born with the ability to give up to 5 enchantments to an object, with an extremely long process requiring considerable effort. These dwarves' enchantments are able to become the best of the best with practice.

 

Weaknesses -

  • Magic = They aren’t the best at non-enchantment magic, and tend to stray away from it due to believing in more physical and reliable things such as bows and swords. 

  • Speed = They are rather slow and not very agile with their height and body, they tend to also fall all over a lot when running.

  • Compressed = Due to their body being quite compressed to adapt they can tend to be born with or easily gain diseases and have bodily problems.

 

Lifespan -

300

 

Extra -

N/A 

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[Human Clan] Elf

Appearance -

They are humanoid in shape, with a rather slim and tall build compared to humans, with them commonly reaching heights such as 6ft tall, and a body that can only be described as beautiful. They commonly have silky white skin tones, with the rarer ones being tanned brown. They have unnaturally long pointed ears, pointed slightly upwards, making them easily distinguishable from humans. While it's not common, some elves tend to have odd-shaped pupils, forming diamonds or even squares, that glisten in the light. 

 

Information - 

Elves are a race of people that are well-known for their magic, looks, and longevity, elves, are said to date back to when god made all the races, being one of the races he made directly after humans, tempering them to be perfect in many ways.

 

Elves are a race of proud people, rarely interacting with people outside their race, commonly living in small tribes in forests or mountains, with small numbers due to their long-life span resulting in less reproductive abilities. Even with their low numbers, they are still one of the top races within the Human Clan, with almost everyone in the world knowing about them, and being well respected for their magical abilities.

 

Their bodies are tempered to be able to easily master magic, and from years of living in self-isolation within the depths of the forests, they have evolved to be great hunters. Being one of the best races in the world when it comes to the usage and understanding of magic.

Abilities -

Common:

  • Magic Affinity = Elves are quite capable of magic, having a natural affinity to it, being able to learn up to 5 more spells than the average spell user. And learn much faster. This also allows them to have greater magic than humans, up to 2.5x more than a human.

  • Hunting = Due to years of spending time in the forests they are naturally great hunters, with great accuracy and hunting instincts.

  • Unique Body = Elves have a unique body build with them being slimmer in shape, yet retaining the physical capabilities of an adult human. They also do not age past their early adulthood in looks, keeping them beautiful. 

Uncommon:

  • Magic Mastery = Some elves are so good at magic, that after years of research, they can learn 5 more spells than their already existing spell limit. And understand magical concepts to a greater length. These elves have greater magic than their younger kind, up to 3x more than a human.

  • Enhanced Senses = Some elves due to hunting being in their very blood, can enhance their senses up to 4 times the average human amount.

Rare:

  • Mana Sensing = Some elves have a high enough affinity with mana that allows them to see the flow of mana around them and within things freely, even being able to tell them apart.

 

Weaknesses -

  • Endurance = Elves tend to take damage very easily with less durability than a common human.

  • Mana Overuse = When using too much mana an elf can essentially burn their mana out making them incapable of using it for a period of time, and making them weaker.

 

Lifespan -

2200.

 

Extra -

N/A 

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[Human Clan] Rait

Appearance -

They are human in form, with a common trait being their bright blue or in some cases pink eyes. One thing they always have is a diamond-shaped gem engraved into their body, normally located at their wrist, chest, or even head, with a small tattoo around it.

 

Information - 

Raits are a race of people that were originally humans, but due to their past, have broken off from humans and evolved in a unique way, making them a race of their own rather than human.

 

Originally a race of humans unable to use magic, they created a special technique that allowed them to channel the mana in their body, in order to form unique armor or item, which over time passed on to later generations and became a unique trait to their race. As they became a race of their own, they were originally looked down upon by humans of the past as weak due to their inability to use mana normally, but after years of fighting and proving themselves, they are treated quite normally.

 

Each item they form, be it armor or a weapon, is usually unique to the host, is commonly related to their past or personality, and is fueled by their mana. Gaining a form that only they could use, with abilities related to them.

 

Though low in numbers due to issues reproducing, they live alongside humans, easily blending into the masses, without any prejudge towards them.

Abilities -

Common:

  • Suit = Raits are capable of summoning a suit that fits them perfectly and follows their preference and design subconsciously. This suit usually has abilities that match them, being fueled by their mana.

  • Suit Armorment= When equipped with the suit a normal Rait becomes 3 times stronger than the average humans, alongside their suit abilities.

     OR

  • Mana Weapon = They are born with the ability to form a weapon out of their mana and use it at will. This weapon usually takes the form that best suits them, be it a sword, shield, spear, or bow, or even odd shapes such as lanterns or canes. These weapons usually have abilities that match the user, being fueled by their mana.

  • Mana Boosting = When using their weapon, they can fuel mana through their body, to temporarily boost their physical strength or speed, not both, by up to 3 times that of a common human.

Uncommon:

  • Mana Absorption = Some Raits can meditate to absorb mana from the area around them, to refill their mana. This requires stillness and takes time to fully refill.

  • Automation = Though uncommon, and with its own issues, some Raits can remotely control their suit or weapons without needing to wear it, with only their minds, however, this takes concentration making them unable to move while doing so. 

Rare:

  • Living Equipment = Some Raits that are quite powerful, tend to have a semi-sentient weapon or suit, that is able to function with some level of sentient alongside the user.

 

Weaknesses -

  • Human body = Raits may be capable of summoning their magic suit but they are still human in nature when not using it.

  • Gem = If the gem is broken, it is more painful than death, and takes an entire month to reform.

  • Magic = They can’t use any sort of spell due to the nature of their unique magic and mana.

  • Permanent = A Raits suit or weapon can not be changed, nor can they have multiple.

 

Lifespan -

100.

 

Extra -

N/A

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[Human Clan] Human

Appearance -

They are humans, normal-looking humans.

 

Information - 

Humans are the first race that Kami made, and the building template for most of the other races. They have the most variety and are one of, if not the, most populated races in Shinseina. 

 

Humans have existed since the beginning of the races, roaming and ruling for ages, always adapting to whatever situation they are put in and surviving even though more powerful races and monsters roam the world. Everyone knows what a human is, for there is no Shinseina without humans.

Abilities - 

Common:

N/A

Uncommon:

  • Adaptability = Humans are one of the best races in the world when it comes to adapting to situations, having to do so to survive, due to this they naturally adapt fast to any environmental situation than other races.

  • Hard Living = Humans are one of the most populated races for a reason, being quite hard to kill due to how fast they repopulate and their good sense of danger.

Rare:

  • Kami's Blessing = Being the first race made by Kami, they are some that are still blessed by them.

 

Weaknesses -

N/A

 

Lifespan -

100.

 

Extra -

N/A

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[Human Clan] Sandevil

Appearance -

A humanoid being with a firm and wide build, with muscular features. They usually have skin colors ranging from yellow to reddish-brown, with tough skin that looks as if it is covered in stone. Their hands only have four fingers each without a thumb, and their feet have only three toes. Their eyes have two layers of hard eyelids, one that is clear and commonly kept close, with the other normal looking. They have sharp teeth and claws, that they can retract.

 

Information - 

Sandevils are a race of people known to live in the desert, mountains, or places with hot climates and harsher living conditions. 

 

They aren’t very friendly with people of other races, they aren't even friendly with people of their kind, with the only reason they are recognized as being under Human Clan is that they were previously hunted by humans to near extinction, forcing them to sign a treaty to not be hunted anymore. Due to this, while the Human Clan races don't hate Sandevils, the same can't be said for the other way around, as many Sandevils still remember the times of being hunted.

 

They evolved from humans, gaining a body covered in hard skin, especially their hands, which has allowed them to be very good at digging under the sand, allowing them to hunt easily, and survive. 

 

Being a race that was hunted to near extinction, even with their normal reproductive capabilities the race is still quite uncommon to encounter, especially so since they live in the Desert primarily.

Abilities -

Common:

  • Digging = They have great digging capabilities, with claws that could easily break through stone, in order to dig quickly.

  • Tough Skin = They have very hard skin, capable of taking blunt attacks without wounding, with durability on par with stone.

  • Heat Resistance = They have high resistance to certain levels of heat.

  • Enhanced Strength = Due to how they live, they are naturally 4 times stronger than the average human.

  • Enhanced Stamina = They have great stamina capabilities, being able to go for twice as long as a human.

Uncommon:

  • Enhanced Senses = They have great senses, especially the ability to feel vibrations, this helps them when hunting from underground.

  • Earth Affinity = Due to their close relation with the ground, some Sandevils are able to use earth magic 2x better than humans can.

Rare:

  • Lockjaw = Some Sandevils in very rare cases are able to lock up their limbs, reducing the damage done to their body by up to 50% for 5 turns. This can’t be used for another 8 turns and will leave them sluggish.

 

Weaknesses -

  • Cold = They are sensitive to the cold, especially ice or snow, being able to slow their capabilities.

  • Eyes = If their eyes are injured, it pains a lot, with some being unable to move because of pain.

  • Armpits = It's the only part of their body that isn't protected by hardened skin.

 

Lifespan -

160.

 

Extra -

N/A

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[Human Clan] Sungazer

Appearance -

They resemble humans in form, with skin tones that are usually darker in shade, as if they were tinted over. They are known to have bright green eyes that are easily noticeable because of their clover-like pattern, along with a plant-like stem that comes out from the top of their head.

 

Information - 

Sungazers are a race of people that are believed to be related to the dryads, or similar plant-based races, due to their ability to derive their energy from the sun, they can even harvest its energy for magical output if enough is accumulated inside of them. 

 

They are a nomadic race of people, often moving from place to place and living in the open sun so that they can enjoy all the benefits of it. Due to this, encountering the race isn't uncommon but not very easy, as they don't often stay in one place for long. While not as known as Drayds, many still know of their existence and think of them quite fairly, however, some exist that hunt them down for the stem on their heads that can be useful for alchemy.

 

The stem on their head is the most important part of their body, using this they collect sunlight and store it; making it vital to their life, and thus, their most protected body part, since it doesn't heal once broken.

 

While not high in numbers, they also aren't low in numbers as other races, making them quite normal among all the races that roam the world.

Abilities -

Common:

  • Sunlight Energy = The more sunlight they absorb and sun, the more energy they have and the stronger they are, with their physical strength being able to reach up to 3 times that of a human, with speed almost 2 times faster. 

  • Sunlight Healing = They can channel sunlight through their body, to speed up their healing process, being able to heal up to 3 times as fast as a human when used, however, this drains their energy.

  • Solidification = This gives sungazers the ability to make regular weapons out of surrounding heat, solidifying it to the level of stone, which they can wield.

Uncommon:

  • Sunlight Bomb = Some have gained the ability to make motionless land mines out of energy, these explode upon impact causing damage, a sungazer can only make 5 at a time before needing to recharge.

  • Sunlight Beam = Some can channel the sunlight in their body, to shoot out a beam from their mouth, eyes, or hands, that can burn anything it comes in contact with. The stronger this beam is, and larger, the faster it burns energy.

Rare:

  • Sun Bomb = Rarely, a Sungazer can channel sunlight from either their body or the sun if it’s in view of the area above them. After charging for a turn, they can throw a massive ball of sunlight in one direction, causing enough damage that even dragons would be seriously injured in a 20 meter radius. The ball doesn’t travel that fast.

 

Weaknesses -

  • Stem = If the stem is hurt or damaged, it pains a lot. If it is destroyed, they will die.

  • Sunlight = A lack of sunlight means a lack of energy, which can kill them.

Lifespan -

270.

 

Extra -

N/A

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[Human Clan] Sylvari

Appearance -

They are humanoid in form and commonly short in height with a small frame, very close to that of a child or a young teen in looks. They all have crystal-like wings on their back, along with crystal-looking eyes that glow with mana, with colors that vary widely amongst the color wheel. They are commonly known to be very fairy-looking in nature.

 

Information - 

Sylvaries are a race of people that are known to be very fairy-like in form, and nature, with many stories about fairies, actually based on their looks. 

 

They are a rather cheerful and charismatic race of people, tending to not care about negative emotions and simply enjoy life, this makes them easily able to befriend most people and things, allowing them to integrate into social places easily. 

 

They are extremely good at magic that has to do with nature or unique magic, with many being even better than elves in nature magic. 

 

Due to the way they reproduce, which is through the sharing of mana between the male or female, with their partners, resulting in an egg forming in the female of the pair, later hatching into a young child. This birth can only happen once for a parent of their species.

Abilities -

Common:

  • Flight = Thanks to their wings, they have great flying capabilities, however, they are unable to lift things while flying due to strain.

  • Nature Magic Mastery = They are one of the strongest, and best, race when it comes to mastery over nature-related magic, even outpacing Elves, and Dryads. This makes them 3x better at nature magic than humans.

  • Friendly Aura = They have a naturally friendly aura that makes people near them be more friendly, and less hostile to them. This is something they passively have on, with no control over.

Uncommon:

  • Mana Sharing = Some of their species can share their mana with others, in exchange for depleting their mana and refilling the person.

  • Grand Flight = Some have grown stronger wings, with the ability to lift up to twice their weight when flying, however, this still limits their speed.

Rare:

  • Natural Bond = When a Sylvari is born, there is a tiny chance it will have the ability to bind itself with a flora. When binding itself with that flora, it’s capable of reproducing a handful of it twice a day, though this requires physical contact to bind it.

Weaknesses - 

  • Weak Body = They have extremely weak bodies physically, with most being as weak as a human child.

  • Crystal Wings = If their wings are injured, it hurts much more than death and will take a very long time to heal.

 

Lifespan -

1670.

 

Extra -

N/A

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[Human Clan] Cyborg

Appearance -

They are humans who have been genetically and physically altered with Mana-tech, making them physically have constructed parts.

 

Information - 

Cyborgs are less so a race of people, and more so an artificially created innovation of people, that has recently come to be because of the advancement of technology.

 

Since the invention of Mana-tech, humans have worked and researched ways to implement this new technology in ways that could better benefit their race, and, as a result, they have come up with the concept of 'Cyborgs'. 

 

Using Mana-tech, they genetically enhance a human body, followed close by implanting a Mana-tech part that only recognizes and works for that genetic coding, making it so the person, and only the person, can control their newly Constructed body part. 

 

As of now, this technology is largely limited to humans, due to the safe-keeping of the company that created it, making it impossible for any other race to get their hands on, and even quite hard for less rich humans to afford.

Abilities -

  • Cybernetic Capabilities = They start with 2 extra pieces of equipment that’s been integrated into their body.

Weaknesses -

  • Water = Sometimes water can damage parts of the construct.

  • Electricity = Sometimes electricity or lightning can mess with parts.

  • Mana Overload = Mana can sometimes overload the runes in the Mana-tech, leading to it being damaged.

  • Cybernetic Cost = Due to the nature of cybernetics, their magic can be anywhere from 10% - 40% weaker than a human.

 

Lifespan -

100.

 

Extra -

N/A

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[Human Clan] Trikrue

Appearance -

They are humanoid in form with a rather buff build, often being on the larger built side even for females of the race. They have ashy grey skin that is often covered in war paint or natural born birthmarks in the form of spots, meant to show just how thick their bloodline is, with the thicker one having more dots. They have slightly pointed ears, but it isn't any longer than normal.

 

Information -

Trikrues are a race of people that are believed to be an evolutionary path taken by a group of humans that focused primarily on battle and war, living with the environment rather than against it, as such they evolved into a new race over time.

The race has been around for a long time but due to their nature, they often remain hidden from sight and only really get involved in battles or can be found in thick environmental areas where wildlife roam. Their culture often focuses on the hunting and killing prey from a very young age, with a rite of passage being able to kill a D rank alone at the young age of 12, and from there they wear the bones of the creature as clothing as a sign of respect and honor.

They are praised for being great hunters and survivors, with a lot of abilities that focus on surviving and dealing with the harsh environments of the world rather than directly fighting a battle head-on, very few have evolved the abilities to control bones at will.

While uncommon they aren't completely rare, and can even be encountered if one searches for them in harsh environments such as the high plains, forests, and even the swamp.

Abilities -

Common:

  • Camouflage - They have the natural ability to cloak their bodies to match with their surrounding, and even slightly dampen sensing abilities used on them.

  • Enhanced Brain Speed - They have a heightened speed in which their brain works, working up to 2x faster than that of a normal human, including not only reaction time but learning time and processing time.

  • Trap Making - Some of them have the ability to make traps using their mind, mimicking forms that they know about or create as long as they have the design in their mind clearly.

  • Enhanced Physic - They are all 3x as physically fit as a human.

Uncommon:

  • Bone Manipulation - In some rare cases they have the ability to manipulate and create bones within a 30 meter range around them, however, they can't control bones inside other living beings.

  • Mimic - They are able to temporarily turn their body into a black slimy liquid that can take on any form and temporarily gain the physical capabilities of the mimicked form within a frame of 5 turns with a cooldown of 15 turns.

Rare:

  • Bone Lord - In some rare cases they are able to call upon the powers of bone in order to temporarily enter a form coated in hardened bone, as strong as steel, and in this form, they can control and create bone within a range of 60 meters for a period of 6 turns with a cooldown of 40 turns.

Weaknesses -

  • Bloodline - Weaker members of the bloodline need to feed on the blood and meat of faunas over E rank in order to survive often.

  • Etomaia - They have a weak physical and emotional state during a 2-4 period each month, in which their strength drops to that even below a human, and their magic work weirdly.

Lifespan -

530.

Extra -

N/A

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[Human Clan] Archon

For more information you can find them in the DOC HERE.

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Buki
Crystalian
Giants
Monster Tamer
Dryad
Dwarf
Elf
Human
Rait
Sandevil
Sungazer
Sylvari
Cyborg
Archon
Trikrue
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