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No-Clan Races

A collection of races that belong to, or are recognized for being commonly found without a specific clan. This does not mean they can not belong to a clan, in fact, they can belong to any clan if they wish.

Inanimate

[No Clan] Living Weapon

Appearance -

They usually have the form of a normal human, with normal human traits, but can also change into the form of a weapon.

 

Information - 

Living Weapons are a race of beings that were at first artificially created by people, in order to be living weapons. However, as time passed they have more commonly been created through the reproduction of other Living Weapons.

 

They were originally made using special magic, infusing a soul into the core of a weapon, making it gain a unique ego and humanoid form. But as time went on and more Living Weapons were made, they have gained the ability to reproduce with each other, and have humanoid off-springs that can also change into weapons. Due to this, while still rare, they aren't as rare as before.

 

The weapon form they can take varies depending on a lot of aspects, the most notable is the maker/parents and the personality of the Living Weapon, with common forms being swords, axes, shurikens, knives, spears, goblets, but they can also come in more inconvenient forms such as lanterns, canes, pens, and more.

 

Living Weapons, in most cases, all require a partner in order to be able to fight properly, because they can't wield themselves in their weapon form. Due to this, most Living Weapons have a co-dependent relationship.

Abilities -

Common:

  • Weaponized Form = They can take a weaponized form, allowing them to be used.

  • Bonding = They can bond to someone to always be able to locate that person, and make themselves only be able to be used by that person.

Uncommon:

  • Semi-Weaponizing = Some of them can weaponize a part of their body in order to use that part.

  • Self-Floating = Some are able to float while in their weapon form, thus allowing them to move around somewhat.

Rare:

  • Link Teleport = In some rare cases, they are able to teleport to the person they are bonded with, no matter how far.

Weaknesses -

  • Magic = They aren’t the best at magic.

  • Welder = They need a wielder to be properly used in most cases.

Lifespan -

Unaging.

 

Extra -

N/A

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[No Clan] Doll

Appearance -

They are humanoid in form, much similar looking to a human, however, they stand out due to their body not being made of organic matter, but instead commonly made from plastic, metal, or other similar material.

 

Information - 

Dolls are a race of beings that were artificially created by people in order to serve a purpose. They are made by using special magic to seal the soul of a recently deceased into a body made of non-organic materials. 

 

These newly created dolls, now infused with a soul, gain new life and the ability to freely move around and think, however, they remember nothing of their previous life. Due to this, they are often treated quite normally by the common people, however, in most cases when a doll is made it is for some form of work, often enslaving them.

 

Dolls don’t have organs, so they don’t need to do a lot of things normal people need to do in order to survive, such as eat, respire, sleep, and more. However, they will die instantly if the seal on them is destroyed.

 

While originally quite rare, in recent years dolls have become more common, and have a lot more freedom than they did in the past, so seeing one isn't uncommon.

Abilities -

Common:

  • Body Modification = They can modify their body to be suitable for different needs, equipping weapons or other such things to it.

 

Weaknesses -

  • Seal = If their seal is destroyed they will die, it is usually located on their body somewhere. If it is injured it may malfunction.

  • Mana Flow = They can temporarily be stunned by mana weirdly flowing through them.

Lifespan -

Unaging.

 

Extra -

N/A

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[No Clan] Dragon

Appearance -

They are usually large in frame, with a body covered in scales and the appearance of a giant reptile. Almost all of them have wings of some form, be it small or large, and all have four legs and a tail. In human form they can retain attributes of their dragon form, some having the tail, wings, eyes, etc.

 

Information - 

A race of powerful and respected reptilian-based beings that can vary in size and strength. They have been around since the first races were made and have evolved into the Dragons of today due to roaming the lands of Shinseina. 

 

Dragons as a whole are a race few in numbers, and rarely encountered due to a lot of factors, ranging from their low birth rate, to their secluded nature. They are often feared as dangerous or vicious creatures, with people often trying to hunt and kill them for their bodies; adding to their rare nature.

 

Most of them use a special type of magic called draconic magic, a type of magic that no other race but their own can use due to the fact that their essence is mixed into it, this type of magic, basically makes any magic they do have a mixture of themselves in it, and slightly scaled up to fit their draconic size. 

 

Dragons are one of the most durable races in the world, and where they lack in other capabilities, they make up for in size, being able to grow to many times more than that of a human. Yet, thanks to their humanoid form they can easily blend in and go unnoticed.

Abilities -

Common:

  • Humanoid Form = They can shapeshift into a humanoid form to move around easier however doing so halves all their physical abilities.

  • Draconic Physic = Dragons are one of the most physically capable races in the world, with them having strength anywhere close to 9-10 times that of a human while in their dragon form.

  • Dragon Scales = Dragons are covered in scales throughout their entire body, and these scales are extremely hard, being almost 15-17 times as durable as a human. With their skin itself being half that.

  • Draconic Mana = Draconic mana is a sort of magic that all dragons have and use, it's a passive buff infused in everything dragons do, boosting their magical abilities by two times. It allows them to halve spell cooldowns and enhance their rune capabilities.

Uncommon:

  • Tongue of All = This gives dragons the ability to understand and use any language they hear for a period of time.

  • Elemental Breath = This grants dragons the ability to breathe out a wave of a specific element, both in dragon and human form.

Rare:

  • Dragon Eyes = This is a rare phenomenon for dragons, it sees through the unseen, able to see through illusions, the flow of mana, and even in some rare cases, through the hidden.

 

Weaknesses -

  • Nape = The nape of the dragon is the weakest part of its body being only as hard as steel.

  • Human Form = A dragon's human form halves its general strength, due to the human body not being capable of handling the full power of a dragon.

  • Eyes = Due to dragons' sensitive eyes they can be blinded temporarily with bright flashing lights.

  • Speed = Due to their massive size, while in dragon form a dragon is only as fast as that of a human, even while flying.

Lifespan -

Unaging.

Extra -

They are Permission Only.

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[No Clan] Elemental

Appearance -

They are usually humanoid in form, but can change their shape at will due to being made out of elemental matter. Their main feature is being made up of the element they represent, be it fire, water, earth, wind, or nature.

Information - 

Elementals are a race of beings that have existed for a very long time and have always represented the elements in form and being. Respected by many due to what they represent, especially people that are keen on nature.

 

They are usually formed when a natural disaster occurs or the mana in or around a certain elemental area grows very dense, forming a core. Due to this, they aren't very common to come across, but encountering one isn't impossible in recent times. Many respect or simply accept them, but people that have faced the wrath of mother nature are known to dislike or even hate them.

 

They are made up of pure elements and mana, making them rather unique and powerful in essence, with the elements they can be being; fire, water, earth, wind, and nature, meaning plants.

 

Elementals, while uncommon, aren't completely rare so they can be encountered, however they do exact some elementals that are very very rare and can only form under special occasions, commonly known as Light and Dark Elementals.

Abilities -

Common:

  • Elemental Mastery = They are powerful in magic pertaining to the element they are.

  • Shapeshifting = They can change their form at will since they are made of elements.

  • Elemental Resistance = They are immune to being affected by their element to a certain extent. The extent of which will be worked out in the character.

Uncommon:

  • Solid Form = Some can condense themselves down to a solid humanoid form that is able to physically interact with things, however, they still carry their elemental properties.

  • Elemental Compression = They can temporarily compress their elemental mana to a smaller form in order to boost their elemental magic by 2 times the original for 5 turns with a cooldown of 10 turns.

Rare:

  • Supernova = They are able to explode their body with mana by force, expanding them to a large mass while also boosting them by 3 times their original for 3 turns, but in exchange, they suffer serious drawbacks afterward such as mana drain, passing out, and more. Cooldown 13 turns.

 

Weaknesses -

  • Opposite Element = Things of the opposite element can hurt, or even kill them.

  • Core = They have a core located within their body, and if destroyed they will die.

Lifespan -

1500.

 

Extra -

Light and Dark Elemental are Permission Only. Normal elements are not.

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[No Clan] Merfolk

Appearance -

They are humanoid in form with the upper body of a human, and the lower body of a fishtail. Their tail is covered in scales, with varying colors that usually match their hair color. Some can even have gills or other fish-like traits in parts of their body.

Information - 

Merfolks are a race of people that are assumed to be half-fish and half-human in genetics. Commonly found in the shallow parts of the ocean, but have adapted to live on land as well thanks to the evolution of Mana-Tech.

 

Merfolks are quite famous for their looks, but more importantly, their singing voice. Common tales of merfolks tell of how beautiful they are, often sailors retell of the beauty that mesmerizes them, but above all else, their voice is said to be truly enchanting. With many paying to her merfolks sing.

 

They are capable of freely swimming around and moving underwater thanks to their fish-fin, along with breathing water without a problem due to their special lungs. And thanks to their close connection to the ocean, they are blessed with an affinity for water, and the ability to control water.

Abilities -

Common:

  • Water Control = They have the ability to control nearby water sources at will to an extent.

  • Humanoid Form = Once out of water they can change their tail into humanoid legs.

  • Singing = They have very beautiful and enticing singing voices, being able to charm animals and even people to an extent.

Uncommon:

  • Fish Tongue = They can talk to aquatic animals.

  • Water Affinity = They are said to be blessed by the ocean, being able to use water magic much better than some.

Rare:

  • Ocean's Blessing = Some can call upon the power of the ocean in order to temporarily boost all their magical capabilities by 3 times the original for 3 turns as long as it's related to water. Cooldown 12 turns.

 

Weaknesses -

  • Lack of Water = They can’t stay out of water longer than a few days.

  • Water Manipulation = They can only control water within a range of 50 meters without it becoming difficult.

Lifespan -

560.

 

Extra -

N/A

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[No Clan] Naphraq

Appearance -

They are usually bulky and large in frame, with most resembling a humanoid form, but can be made in different forms. They are usually made from stone, metal, ice, or materials that are similar. All with a glowing core somewhere in their body.

 

Information - 

Naphraqs are a race of beings that were artificially created by magic in order to fulfill a given task, even after their maker is gone. While some have existed for years, some are made even to this day.

 

They are usually made from some form of solid material, but unlike Dolls, they don’t have a soul implemented into them but are instead brought to life artificially. They aren’t very good with emotions, or common sense, due to being made with a single task in mind, and will do whatever they can to fulfill that task. People see them as nothing but tools, often not treating them like actually living beings.

 

Being made from solid material, they are often very large and bulky, with strength to match their size along with high durability. Often made for defending things or acting as guards, they are quite strong.

 

In recent times more and more Naphraqs without purpose have been seen appearing, either due to their creators forgetting to give them one before dying or simply due to their purpose no longer existing. Due to this, they wander the world without purpose.

Abilities - 
Common:

  • Indestructible = As long as their core is fine, they will keep
    reforming.

  • Enhanced Strength = They have strength to match their size, being 3-4 times the strength of the average human.

  • Enhanced Durability = Being made out of solid material, they are often times as hard as that material.

Uncommon:

  • Compressed Form = In some cases they can compress their form down to a smaller form, enhancing their durability and strength by twice the base for 6 turns.

  • Form Changing = Some can change their base form by morphing their body around their core.

Rare:

  • Mana Overflow = By temporarily pushing the mana within them outside, through their body, they can temporarily coat themselves in a layer of mana that gives them three times their base strength and durability for 4 turns in exchange for massive drawbacks mentally and physically, with a cooldown of 20 turns.

 

Weaknesses - 

  • Core = Usually located at their center, if destroyed kills them.


Lifespan -

3680.

Extra -

N/A

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[No Clan] Slime

Appearance -

They are completely made up of a gooey substance that is capable of taking whatever shape necessary at a given time, usually retaining a half-translucent liquid form. With a stone-like core in the middle of their body.

 

Information - 

Slimes are a race of beings that were once considered monsters but around a few thousand years ago were recognized as a race due to some having the ability to gain consciousness. 

 

Normally they are formed when a large amount of Mana is collected into a single point, forming a slime without any intelligence, but it is slowly developed over time. In recent times people have grown more accepting of slimes, no longer seeing them as monsters, but some exist that still use their past against them.

 

They are made up of an unknown goo-liquid with a core inside that acts as their consciousness. Being made out of slime, they are easily able to take on any form they want, and thanks to their gooey body they are immune to most physical attacks that would harm a normal human.

 

Slimes have become more common in recent years, with most living quite normal lives amongst others. And while still uncommon to see, encountering one isn't all that difficult.

Abilities -

Common:

  • Slime Body = They can shape and move their body as they pleased as long as their core remains in it.

  • Regeneration = They can regenerate from any wound and won’t die unless their core is destroyed.

Uncommon: 

  • Clone = Some can create up to 3 clones of themselves at a time, and share memories, these clones don't have cores but can die if they take enough physical damage to destabilize their bodies. They also can’t use magic.

  • Harden = Some slimes can harden their slimy body to toughness similar to steel for 10 turns in exchange for their movement with a cooldown of 7 turns.

Rare:

  • Core Healing = Some slimes, in very rare cases, can slowly heal their broken cores as long as it isn't completely destroyed. However in this state, they can't move.

Weaknesses -

  • Ice = Can freeze them which will stop them.

  • Core = Destroying the core kills them.

  • Heat = Enough heat can slowly evaporate them.

Lifespan -

950.

 

Extra -

N/A

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[No Clan] Enerugi

Appearance -

They are usually humanoid in form but do not possess a physical body at all, so they can easily change their form to match their wants. Usually, they are two different types that can exist, the type that is dark in color, often being purple, black, grey, or similar shades, and made up of dark mana, and the type that is light in color, often being white, yellow, blue, or similar shades, made up of light mana.

 

Information - 

A being made out of pure mana without a physical form. They are usually formed when the mana of a certain place grows so large, that they intertwine to bring forth life. There are two known types of Enerugis that exist currently, and all known Enerugi fall under either one of these kinds. 

 

A Positive Enerugi, beings which are made out of light mana and are primarily filled and fueled by positive emotions such as kindness, happiness, and being friendly to everyone and things. They are commonly formed around areas where such emotions are prevalent enough to intertwine with the mana around them.

 

A Negative Enerugi, beings which are made out of dark mana and is primarily fueled by negative emotions such as hatred, sadness, greediness, loneliness, fear, and other emotions one deems unhealthy. They are commonly formed around areas where such emotions are prevalent enough to intertwine with the mana around them.

 

Due to the way they are formed, along with other information about them being rather unresearched and unknown to the general public, they aren't often seen in a good light due to the misconceptions about them. Their rarity due to their lack of ability to reproduce and rare forming nature does not aid this.

Abilities -

Common:

  • Shapeshifting = They can take the form of things they have absorbed into their body.

  • Mana Manipulation = Being a being made out of pure mana, they are a lot more tuned into the flow of it, with them being able to control it a lot more than most common races, making them better at magic that have to do with their mana type.

  • Positive Enerugi = They are capable of making people they touch feel happy, cheerful, friendly, and other positive emotions. They also feed off positive emotions produced by beings around them in order to fuel themselves to survive or replaced lost stamina.

OR

  • Negative Enerugi = They are capable of making people they touch feel angry, aggressive, unfriendly, and other negative emotions. They also feed off negative emotions to stay alive and fuel themselves to survive or replaced lost stamina.

Uncommon:

  • Emotional Field = Powerful Enerugi's are able to create a field of their mana around them, in a 15-meter range, in which anyone that enters will feel any of the emotions they want them to feel, using this emotion to fuel themselves.

  • Compression = Some Enerugi's are able to compress down their mana forms to a very dense state, allowing them to temporarily take on physical form in exchange for their capabilities of their incorporeal state.

Rare:

  • Emotional Domination = Some very rare and powerful Enerugi's can use the emotions of others against them, using the emotions they feel to form semi-corporal entities that will do whatever the user wants them to do.

Weaknesses -

  • Core = An incorporeal core can be found embedded in the chest of an Enerugi, breaking this will kill them.

 

Lifespan -

Unaging.

 

Extra -

They are Permission Only.

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[No Clan] Paxerion

Appearance -

Beings that resemble that of a human in looks with the additional feature of each having tattoos of lines that indicate how many Cysts they can create on their body. Most have florescent color hair and eyes.

 

Information - 

Paxerions are a race of people that are not capable of using normal magic, so they evolved a unique type of magic of their own called Cysts.

 

Paxerions are believed to have once been humans that due to a lack of normal magical capabilities, they evolved to be able to use magic in a more specific way, making a brand new race. They aren't treated any differently from most, and some are even praised as great scouts.

 

Paxerions all have the ability to create and control something called Cysts, which are crystal butterfly-like creations used for information gathering. These creations are able to share their senses with the Paxerion at will.

 

Paxerions are a nomadic tribe of people, usually traveling from place to place, but some tend to settle down at times. Paxerions are famed for being great scouts thanks to their abilities.

Abilities -

Common:

  • Cysts = Cysts are crystal butterflies created from the body of the Paxerion with the ability to transmute information, sound, images, etc back to the user telepathically. They have no max range, however the further they go beyond 100 meters the harder it becomes to send the information back. With a max amount of Crysts for normal Paxerions being close to 10.

  • Regeneration = They regenerate at double the human average speed.

Uncommon:

  • Cysts Boost = Some Paxerions can push past the max amount of Crysts and can create up to 25 in total.

  • Hex Code = Some Paxerions are able to create Crysts that are able to infect Mana-Tech, allowing the Paxerion to control that Mana-Tech. This however only works on simple Mana-Tech.

Rare:

  • Crysts Overload = Some Paxerions are able to detonate their Crysts, and create a powerful explosion, but in the process pain them deeply.

Weaknesses -

  • Cysts = If one of the Cysts is destroyed the physical backlash is immense with the possibility of death if all is destroyed.

  • Magic - They can't use magic.

Lifespan -

200 - 250.

 

Extra -

N/A

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[No Clan] Phoenix Walker

Appearance -

Phoenix Walkers come in two different forms. The first is that of a phoenix—a bird comprised entirely of flame commonly large in size. The second is their humanoid form, often with red hair, red eyes, and on some accounts red skin.

 

Information - 

Phoenixes are proud and noble creatures that roam the lands of Shinseina, and ones that have lived for more than 500 years can achieve or surpass a human's level of intelligence. At this point, they gain the ability to shift into a humanoid form, a useful tool to evade poachers after them.

 

Even in their humanoid forms, they carry on their proud and noble disposition, often rare to encounter not only due to their personality but also due to how sparse they are in population. To the public, seeing a phoenix is equal to a sign of good luck, and most people look favorably upon phoenix walkers. Even the ones that hunt them, respect them.

 

But phoenixes aren't mere signs of luck, they are beings totally made out of flames, able to burn at a heat that could melt a human in seconds. Even in their humanoid form, they carry on their ability to control flames with ease, and some even believe the Phoenix to be immortal of death.

 

They are exceedingly rare to encounter, and their way of being born, or rather formed, is so unnatural that no one knows how it is done, not even Phoenixes, as of right now their numbers are so low they are considered endangered.

Abilities -

Common:

  • Fire Body = In their regular phoenix state, their bodies are entirely made of flame. This makes them immune to most physical damage, seeing as weapons can pass through them. They can, however, interact with mana in most of its forms. Conjured walls, magic-enhanced limbs, and enchanted weapons, anything imbued by pure magic can hit and cut through them like a regular physical object. Note, imbued. Objects moved with telekinesis or force abilities (including elemental magic) behave like normal. 

  • Fire Affinity = Being made of flames, they naturally possess a deep understanding of fire and any fire-related magic.

  • Forms = They can change between their humanoid and phoenix form at will.

  • Rebirth = Upon death, they turn to ash. And ranging from months to even years afterward, the Phoenix Walker revives itself from said ashes. Disposing of the ashes (e.g. putting them in water or completely destroying them) kills them permanently.

Uncommon:

  • Phoenix Tear = The teardrop of a phoenix is said to be able to cure most illnesses and alignments, magical or normal.

  • Magma Manipulation = Extremely powerful and well-trained Phoenix Walkers can master the ability to compress their flames in such a way that they can even turn them into a magma-like substance, and control it.

Rare:

  • Superheated = While in their phoenix form they can compress their entire body into a smaller state to temporarily amplify their magical capabilities and heat by up to 5 times the original state for up to five turns. After doing this they will turn to ash.

 

Weaknesses -

  • Water = They are weak to water and water-based magic.

  • Cold = They are weak to the cold or ice-based magic, including snow.

  • Ashes = As listed, they are completely inert in this state. Permanently killing them is easy once their form is defeated.

  • Humanoid Form = While in humanoid form their bodies are basically human in state, aside from their extremely high resistance to fire.

Lifespan -

5780.

 

Extra -

Permission Only.

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[No Clan] Construct

Appearance -

They are often made humanoid in form but are completely made of mechanical parts engraved with magical runes and circuits, within and outside. Although it isn’t mandatory, most constructs are created to resemble humans due to how much easier it is to make the mana circuits that way.

Information - 

Constructs are a type of artificial intelligence that has recently gained popularity and due to the advancement of Mana-Tech. They are made using the base of Mana-Tech to create lifeforms, with a certain purpose or cause in mind. 

 

Constructs are often made with a purpose in mind, that purpose tends to be made for serving rich people, working in certain jobs, etc, with some however going rogue and bypassing their coding. The general public rarely has the chance to interact with a Construct due to how much money they take to make, but people tend to look at them as nothing but tools.

 

Constructs are as smart as they are programmed to be, with some being capable of advancing themselves through multiple means such as self-learning or even through modifying themselves with Mana-Tech.

 

A construct is made out of mechanical and magical parts and thus they lack all organic parts as well as human emotions, with them not needing to eat, sleep, or even feel things. Their body parts are completely Mana-Tech in nature, fueled by mana, allowing them to do things a machine would be able to do.

Abilities -

Common:

  • Mechanical Parts = They are capable of doing whatever their parts can do, be it weaponry or more, granting the user 3 extra starting equipment slots in exchange for not having any abilities.

  • Memory Chip = As long as a ‘construct’s memory chip is intact, it can be re-uploaded into a new body.

Uncommon:

  • Mana Batteries = Most Constructs are made to be able to run on the ambient mana in the air, using that to recharge themselves and their equipment, however, some can be made to be able to draw that fuel from mana crystals.

  • Sub-Construct = While extremely difficult to pull off due to the coding, some Constructs are able to split their consciousness across two different Construct bodies in order to use both at a time. This doesn’t make another chip, it only allows the chip they have to act as a conductor to control the extra consciousness.

Rare:

  • Mana Production = While extremely rare, some Constructs are able to produce their own mana over time in order to fuel themselves due to the runes that are engraved into their body.

 

Weaknesses -

  • Water = Some tend to be weak to water because it can interfere with mechanical parts.

  • Electricity = Some are affected by electricity or lightning which can short-circuit their coding.

  • Chip = Destroying their chip kills them permanently.

  • No Magic = They can’t use magic themselves, however, they can weld parts infused with mana. Leave your ability slots empty.

Lifespan -

Unaging.

 

Extra -

They require Permission.

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[No Clan] Tsuyoi

Appearance -

They are humanoid in form, with purple, or in rare cases red, skin color. While they look human for the most part, they have somewhat pointed ears that aren't long, along with horns to the front of their head, and in some cases a long slim tail.

 

Information - 

A race of people with origins that are unclear, but were discovered to exist a few tens of thousands of years ago, when exploring the uncharted lands of the frozen tundra. 

 

Some speculate that they might be a relative to the demons due to their horns and tails, however, others speculate that they might be related to the elves due to their pointy ears and looks. Both of these claims have not been proven and are uncertain due to their commonly purple skin, and in some cases even red, which do not fit the elven or demon traits. 

 

Due to having spent generations upon generations in the cold and dangerous tundras, a craving for battle and honor is hardwired into their very species, with strong physical bodies made to be durable in all sorts of harsh climates.

 

Members of the race are often all females and move in small tribes from place to place, never truly settling in one place for too long A male of this race being born is very rare, with the ones that are born, commonly being weaker than the females of the same race. Due to the race being primarily made of females, members of this race can reproduce with the same gender, through magical means often referred to as a ritual.

Abilities -

Common:

  • Physical Abilities = They are superior physical abilities, with some having up to 8-10 times the strength of a human, 4-5 times the speed, 3 times the stamina, and 5 times the durability.

  • Resistance = They are very resistant to extreme temperatures and weather. Making them more resilient when it comes to the elements.

  • Magic Resistance = Due to being unable to use magic in the common sense, their body has evolved to resist magic to an extent, granting them a defense against all magical attacks. Halving all magical damage they take.

  • Enhanced Senses = They have much higher sensing capabilities than that of a human, being able to enhance all 5 senses up to 3 times more than that of a human.

  • Battle Aura = From years of hunting and surviving, it is engraved into the very genes of the race to perfectly suit combat, allowing them to focus solely on any fight they are in, zoning out everything else, and enhancing their speed of thought, along with their battle instincts.

Uncommon:

  • Weapon Mastery = They are very talented at learning weapons, with some being able to fully master a weapon they focus on or even master multiple weapons they train with.

  • Mana Coat = While they can't use magic in the traditional sense, some members of the race are able to coat their body in a layer of magic that is able to add an extra layer of defense against physical and magical attacks, adding 1.5 times the base defense.

​Rare:

  • One With The Weapon = In some extremely rare cases, they are able to fuse their weapons into their bodies, freely being able to shift their body parts into that weapon, or call it out, when need be again.

 

Weaknesses -

  • Magic = They cannot use magic in a traditional form like most other races. Their abilities are confined only within their bodies and weapons, like self-buffing or lighting oneself alight.

Lifespan -

560.

 

Extra -

They require Permission.

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[No Clan] Astrum

Appearance -

They look humanoid in form with tall body figures. They commonly have gray or blue skin tone, with a lizard-like tail attached to their upper torso, and four horns that are both above and below their long ears.

 

Information - 

Astrums are a race of people that are commonly associated with the cold, and cold places. They tend to live in cold waters, or frozen areas, due to their body’s need for colder temperatures, and are skilled in ice-based magic. 

 

Astrums are a type of semi-aquatic race of people that can live on both land and water, and due to this, they are quite uncommon to encounter. Often spending a lot of their time underwater or in cold places where normal people don't go. They commonly only eat plants or algae that they absorb in the water. 

 

Thanks to being a race that is based around the cold, they are blessed with high resistance to the cold and the ability to control ice much better than other races. Combined with their physical strength and fighting capabilities, they are great cold warriors.

 

Astrums aren't common to encounter, not only due to their location of living, but also due to their low birth race, only being able to reproduce with their own kind, and rarely so.

Abilities -

Common:

  • Ice Magic = They are some of the best in ice-based magic.

  • Water Breathing = They can breathe underwater without issues.

  • Cold Boost = They are 2 times stronger in cold places, both physically and magically.

  • Physical Enhancements = They have 3 times the physical capabilities of a normal human.

Uncommon:

  • Ice Manipulation = Some can create and control ice within a range of 50 meters around them at free will.

  • Body of Cold = Being able to absorb large amounts of coldness around them, they are then able to use that coldness to boost their base physical strength by 2 times.

Rare:

  • Undying Ice = In some very rare cases they are able to freeze their heart within a block of ice, and even if their entire body is destroyed, as long as that heart remains they will heal. This ice is as hard as solid steel.

Weaknesses -

  • Heat = They are sensitive to heat and can die to fire.

  • Tail = They have a sensitive tail.

Lifespan -

920.

 

Extra -

N/A

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[No Clan] Platary

Appearance -

They are humanoid in form, but can vary in shape, size, and even build greatly depending on their type. Most are a shade of green, brown, or even yellow, but other colors are very common. They are completely made up of flora material, which gives them most of their looks.

 

Information - 

Plataries are a race of beings that are born under rather rare circumstances when a large amount of mana is absorbed into a plant life, granting it newfound sentient abilities. 

 

Their bodies are always based around the plant they were before, simply shifting and growing to take a more humanoid form. They are known to be friendly to most people and animals, and very dearly love all of nature.

 

They don’t need food in order to get energy, and much like regular plants, they rely on the sun and water for all they need to survive. Thanks to their close connection to plants, they have a higher affinity for plant-based magic than normal.

 

Plataries while uncommon, have grown more common over the years, and encountering one isn't quite unlikely anymore.

Abilities -

Common:

  • Plant Manipulation = They can manipulate the flora around them at will, in a range of 50 meters.

  • Plant Communication = They can communicate with most flora lifeforms, in a way that lets them understand intent.

  • Nature Affinity = They have a higher affinity for plant and nature than normal people.

Uncommon:

  • Rooted = They can attach their roots to the ground in order to enter a resting state, in which they absorb a lot of mana in order to temporarily boost their healing by 3 times that of a human.

  • Water Affinity = Some have a higher affinity for water, than normal people.

Rare:

  • Plant Boost = They can condense their mana into their body in order to temporarily boost their physical capabilities by 4 times that of a human for 5 turns with large drawbacks afterward. With a cooldown of 15 turns afterward.

Weaknesses -

  • Fire = They are plants, making them flammable.

  • Water = A lack of water can kill them.

 

Lifespan -

1230.

 

Extra -

N/A

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[No Clan] Octupate

Appearance -

They are humanoid in form, with a somewhat tall and large frame in build. Their skin tone is commonly a shade of blue, or in rare cases green, with a blue overtone. They have the face of an octopus-like figure, with tentacles instead of hair on their head and face. Their legs are normal up until the knee, in which it is curved in a backward position, then forming the rest; their feet have four toes to the front, with one toe to the back. 

 

Information - 

Octupates are a race of people that are believed to be related to octopuses due to the way they look and similar abilities. They commonly live in deep water, very rarely going onto land if it isn’t necessary, and only eat small fish and plants they hunt. 

 

They tend to have a somewhat cranky personality, not often getting along with other people. Due to this, they aren't seen in a favorable light by the people that know about them, with sailors even going so far as hunting them while fishing for their ink.

 

Octupates are a race of people that can live on both land and water, but primarily live in water. With their close affinity with water, they are great at water-based magic. They have the unique ability to create ink at will, which can enter the eye or nose and cause a loss of senses.

 

Octupates rarely go on land, and due to this, they are rarely encountered by normal people, but amongst sails, they are given a nickname, children of the karken.

Abilities -

Common:

  • Water Breathing = They can breathe underwater without issue.

  • Ink Creation = They can create ink from their tentacles, which they can shoot out at will, upon entering the eye or nose, it can dull the senses of a person until cleaned out.

  • Water Affinity = They have a higher affinity for water-based magic.

Uncommon:

  • Camouflage = They can change their skin tone temporarily to blend into things.

  • Aquatic Tongue = They can talk to most aquatic species.

Rare: 

  • Kraken's Call = While in water, they can release a powerful and loud call, that is said to be able to draw in nearby Karken faunas.

Weaknesses -

  • Lack of Water = They can’t live long without water.

  • Heat = Sensitive to heat.

Lifespan -

340.

 

Extra -

N/A

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[No Clan] Blessed Pagan

Appearance -

They are humanoid in form, with a very close resemblance to a human, aside from their darker eye colors, and some tending to have a black dot on their forehead. Few even have a tattoo on their tongue or all over their body related to the Pagan God they worship.

 

Information - 

Blessed Pagan, refers to a race of people that belong to the religion known as ‘Pagan’ and worships the beings they call Pagan Gods, also known as the first set of fauna Kami made to roam the world. Thanks to a blessing received by either them or their ancestors, changing their race forever.

 

Blessed Pagans, like most Pagans as a whole, are a race of people that aren't truly understood. Most Blessed Pagans tend to move alone, traveling from place to place, giving praise to their Gods wherever they go. People tend to look at Blessed Pagans in a negative light, seeing them as heretics that go against Kami and the main religion of the world.

 

The powers and capabilities of a Blessed Pagan aren't set in stone, often being granted gifts or even curses at the whims of the Gods they worship. Hoping and praying that the gods can listen to their prayers and award them with something good.

 

These Pagan Gods are said to have blessed their ancestors with special abilities, changing their blood and bodies through generations, which have passed on through time to the Blessed Pagans of today. 

Abilities -

Common:

  • Pagan Magic = A type of magic that is based around the idea of rituals and sacrifices, usually requiring a form of sacrifice to be completed, be it animal, blood, or person. Most of the spells take the form of incantations and engravings, which are used to cast the spell.

Weaknesses -

Sacrifices = Their magic always requires a sacrifice of some sort.

 

Lifespan -

120+.

 

Extra - 

They require Permission.

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[No Clan] Starling

Appearance -

They are humanoid in form, with often very slim and small builds. They are always dark in skin tone, with most being either black, dark brown, or even purple, with white or silver hair. They have golden eyes, with a pupil in the shape of a star pattern. They are always born with a pattern of white glowing stars on their body somewhere, the pattern varies depending on the time of birth.

 

Information - 

Starlings are a race of people that have been around for a very long time and are deeply connected to the stars. They are said to be infused with the power of the stars from the moment they are born, allowing them to weld it for their needs.

 

Starlings are quite a secluded race, with most being nomadic in nature often moving from place to place. With few in numbers due to their difficulty birthing, in which they can only reproduce with their own kind, and their nomadic nature, encountering one is rather low. Stories and tales tell about how wise they are known to be, with some stories describing them as some of the best fate readers, or seers in the world, leaving a good impression of them in the people of the world.

 

All Starlings are born with a birthmark of sorts, in the shape of a star pattern that glows white at night. This pattern is what helps them concentrate and absorb the mana of the stars to use magic, being much stronger during the nighttime. All Starlings are born with unique magic related to the star they are born under, being able to call upon that star's power to do magical feats.

Abilities -

Common:

  • Star Magic = They are very good at star-based magic or magic that relies on the power of the stars, often being much stronger in that field than common magic types. With a boost in magic related to the stars by 3 times that of a human and normal magic 2.5 times.

  • Star Mana = They absorb the mana of stars to stay alive and also gain strength, making them strongest at night, with them being able to grow up to 3 times as strong as the average human physically, but up to 3 times magically stronger at night.

Uncommon:

  • Star Field = They sometimes can temporarily release all the built-up star mana within them to change the area around them into a dark night, with their stars in the sky, granting them a temporary 4 times boost in magic. This only lasts for 5 turns due to how draining it is and only affects an area 150 meters around them, with a cooldown of 20 turns.

  • Star Empowerment = They are able to compress the star mana within themselves and fuel their entire body with it, granting them boosted physical stats by 2 times their based, along with heightened regeneration by 4 times that of a normal human. This only last for 5 turns with a cooldown of 20 afterward.

Rare:

  • One with the Stars = By burning their lifeforce, they are temporarily able to fuse with the star they are born under and become the embodiment of that star, gaining the ability to use all its mana, along with boosting their magic by 8 times that of a human for 4 turns.

Weaknesses -

  • Eyes = If their eyes are destroyed they are unable to use magic.

  • Daytime = During the day they are much weaker than at night, with their power closed to halved.

  • Star Pattern = By damaging the star pattern located somewhere on their body, they will temporarily be weakened, both physically and magically to that of a normal human or worse.

 

Lifespan -

5490.

 

Extra -

Can only produce with their own kind. They require Permission.

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[No Clan] Runataic

Appearance -

They are humanoid in form and figure. They are very similar to humans, with the few exceptions being their brightly glowing hair, eyes, and the multitude of markings engraved into their bodies that tend to be glowing.

 

Information - 

Runatics are humans that have been experimented on using the idea of runes as a basis. Their very bodies have been engraved with runes, with some going as far as having runes engraved into their very organs. 

 

Being humans that have been experimented on in order to become Runatics, be it willingly or unwillingly, they are rather rare to come across, combined with their lack of the ability to reproduce, the common person would unlikely encounter one. In recent years the laws on experiments to make Runatics have been a lot more serious, with the public learning of the situation and growing distrust at it, most people finding pity for Runatics.

 

Being engraved with runes, Runatics are one of the best races when it comes to using the runes engraved into them, and due to all the experimentations they were put through, some are even better at understanding runes than the normal person.

 

Runatics are rare to encounter, but they do still exist, with even some being made in this day and age illegally. Most escape or are set free to roam the vast world with their capabilities not truly understood or completed.

Abilities -

Common:

  • Mana Absorption = They absorb a large amount of mana constantly, allowing them to use power the runes on them, being one of the most proficient races in feeling mana.

  • Mana Burst = They can channel the mana in their hands or legs, and send it out in one single powerful burst, at the cost of injuring themselves. This burst is powerful enough to send an adult male flying backwards.

  • Rune Affinity = Being engraved with runes, they are naturally able to use the runes that are engraved into their body, without needing to understand them fully.

Uncommon:

  • Mana Sense = They can feel the flow of mana in the world around them to the point in which they can 'see' it much like they can see normal things.

  • Rune Mastery = They are great at using runic magic, with an enhanced ability to learn it.

Rare:

  • Rune Engraving = Some of them are so proficient in learning and using runes that they are able to draw runes with their blood, rather than needing a rune pen to do so.

Weaknesses -

  • Mana Overflow = Due to the constantly absorbing amount of mana, they can lose control of it and even lose body parts or die.

Lifespan -

450.

 

Extra -

They require Permission.

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[No Clan] Moon Elf

Appearance -

They are humanoid in form with a skinny and tall frame, commonly being darker in skin tone, with some even being a shade of purple, and covered in glowing purple tattoos. They have very long pointed ears that tend to droop downward, along with pupil-less glowing eyes.

 

Information - 

Moon Elves are a race of elves that are said to have absorbed the essence of the moon itself in order to gain strength and magic, forever changing them into the race we know them today.

 

They don’t often get along with other races due to their prideful nature, especially so for Sun Elves, whom they see as an opposing race and natural enemy. Combining their nature with their low numbers due to the fact they can only reproduce with their kind, and low reproduction rates, they aren't often seen by the common people. But are believed to be well-versed in magic and respected.

 

Moon Elves aren’t a physically strong race, but they are one of the best races in the world when it comes to the study and application of magic. Their understanding and natural affinity for mana are said to even outclass elves and dragons. Drawing upon the moon to aid them in casting their magic.

 

Moon elves are a proud race of people, rarely seen and even rarely spoken to, very little is recorded about them but they are some of the strongest and forefront races in the world when it comes to understanding magic.

Abilities -

Common:

  • Moon Physic = They aren't that stronger than normal humans, only having around 2 times the regeneration and speed, however, they are much more attuned with the flow of mana than common races, being up to 3.5 times better at magic than humans.

  • Moon Mana = They absorb the mana of the moon in order to gain energy, making them stronger at night, being able to grow up to 2 times as strong during the peak night period.

  • Moon Magic = They are very powerful in moon-based type magic or magic that relies on the moon, a type of rare magic that is more powerful than common types of magic, especially at night.

Uncommon:

  • Moon Domain = Some can create a small area around them, around 150 meters in size, that is artificially night, as long as they have stored enough moon essence. Being able to last up to 5 turns with a cooldown of 25 turns.

  • Moon's Understanding = Some are able to call upon the blessing of the moon in order to fully focus their minds and bodies onto a question or magic they do not understand, allowing themselves to better comprehend the thing they don't understand at faster rates. Speeding up their learning process by 3 times for 5 turns with a cooldown of 8 turns.

Rare:

  • One with the Moon = By burning their lifeforce, they are temporarily able to fuse with the moonlight and become much more powerful, granting them the ability to use its mana, along with a boost of up to 2 times their original magical abilities for 5 turns with a cooldown of 40 turns.

Weaknesses -

  • Daylight = They are weaker during the day with most being at the level of a human when it comes to physical stats and halved in their magical ones.

  • Sunlight = They are sensitive to sunlight and dislike the sun, with it being irritating to them.

  • Moonlight = If they aren't exposed to enough moonlight to absorb, they can die within 2 days.

Lifespan -

2500.

Extra -

Perm Only.

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[No Clan] Sun Elf

Appearance -

They are humanoid in form with short and large builds, with commonly light, or even yellow, skin tone, all possessing yellow glowing tattoos on their body. They have short pointed ears that tend to face upward, along with glowing eyes without a pupil.

 

Information - 

Sun Elves are a race of elves that are said to be imbued with the essence of the sun itself, granting them strength and magic that has forever changed their race into what it is today.

 

Encountering a Sun Elf is quite rare due to the nature of their race, along with how difficult it is for members of their race to reproduce, being only able to reproduce with members of their own race. Due to all these factors, normal people rarely encounter a Sun Elf, but tales of them leave people with respect for their immense strength.

 

Sun Elves are a race that is said to be one of the strongest when it comes to their physical body, being able to use the power of the sun and its magic to boost their physical capabilities. However, in exchange for this physical dominance, they lack the ability to use magic in the traditional sense.

 

Due to the nature of Sun Elves, they are commonly secluded in tribes together and hunt often for their needs, rarely interacting with races outside their own. They don’t often like a lot of other races due to their prideful nature, but they very much hate the Moon Elves whom they believe to be natural enemies of their kind.

Abilities -

Common:

  • Sun Physic = They are known to be a rather physically strong race, but lacking in magic, with their physical capabilities being almost 5-7 times that of a human, and magic capabilities being only 2 times.

  • Sun Mana = They can absorb the mana of the sun in order to gain energy to stay alive and be stronger, making them up to 2 times as strong during peak day periods.

  • Sun Boost = They can channel the mana of the sun throughout their body to use magic that can enhance their physical capabilities, being one of the strongest physical races in Shinseina.

Uncommon:

  • Sun Domain = They can create an area within a 150-meter range around them, in which is an artificial Sun, as long as they have even sun Mana stored. Being able to last up to 5 turns with a cooldown of 25 turns.

  • Sun's Blessing = They are able to channel the mana of the sun into any weapon they are holding, in order to temporarily boost all the non-magical stats of the weapon by 3 times for 5 turns with a cooldown of 20 turns.

Rare:

  • One with the Sun = By burning their life force, they are temporarily able to fuse with the mana of the sun and become much more powerful. Granting them the ability to use its mana throughout their body, along with a boost of up to 3 times their original physical abilities for 5 turns with a cooldown of 40 turns.

Weaknesses -

  • Night = They are weakened greatly during the nighttime, being at the level of a normal human in their magical stats and halved in their physical ones.

  • Moonlight = They are sensitive to moonlight and hate going out at night, it is irritating to them.

  • Sunlight = If they aren't exposed to enough sunlight to absorb, they can die within 2 days.

Lifespan -

2500.

 

Extra -

Permission Only.

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[No Clan] Inanimate

Appearance -

There are two different types of inanimates; head inanimates and full inanimates. The former has an inanimate head and a human body, sometimes this type has the head detached from the body floating above it, though some with the head attached to the body do exist. Head inanimates don't have to have normal skin colors and often are pigmented based on their object. The latter consists entirely of their inanimate object, head, and body, they are known as full inanimates. Head inanimates have the same system as normal humans and can completely control their bodies. An inanimate can be anything from a rose to a soap bottle.

 

Information - 

Inanimates are a race of people that are most commonly born from the love and caring mana of whoever has created them. Sometimes this can be intentional however a majority of the time it isn't done on purpose. 

 

The intentional side of it consists of many scientific labs and the insertion of mana into inanimate objects. The reasoning behind why the object turns into a head inanimate or a full inanimate has yet to be determined, and each is just as common as the other. 

 

The ability of an inanimate can vary greatly, but most, if not all, have the abilities of the item they are, often having magic related to it as well.

 

Inanimates are sentient beings, the mana instilled in them giving them life. Most of the time the personality of the inanimate will resemble that of who made them. 

Abilities - 

Common:

  • Object Affinity = They have heightened control of magic pertaining to the object they are. 

  • Self Usage = An inanimate can use themself to do various things.

  • Rebuild = Inanimates can be rebuilt if they get injured, and eventually, they will heal similar to how humans do. One must use mana to do this and be skilled in rebuilding inanimates.

  • Pain Inability = Areas made of an object cannot feel, therefore they cannot feel pain.

Uncommon:

  • Mini-Me Creation = Some rare inanimates can create minor versions of the item they are, using mana, draining mana with each creation.

  • Deanimate = They can temporarily enter a state of slumber in order to boost their healing factor up to 5 times that of a human, healing damaged parts.

Rare:

  • Animate = They can pour mana into an object to temporarily bring it alive, however it lacks any form of consciousness. This last for 5 turns and drains a lot of mana to use.

 

Weaknesses -

  • Object Weaknesses = Depends on the inanimate, but in general, inanimates can be affected by things that would hurt them when they were an object. 

  • Mana Flow = Due to how mana flows in order to make them, they are sensitive to the flow and type of mana, being harmed by dark mana.

 

Lifespan -

Unaging.

 

Extra -

They cannot reproduce, only be made with magic.

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[No Clan] Compendione

Appearance -

A race of beings that greatly resemble a human in shape and form, with the added traits of glowing features, such as hair, eyes, or even skin, along with the added feature of small horns to the back of their head, or short feathered-wings coming out from their elbows.

 

Information - 

Compendiones are a race of beings that evolved due to both a high concentration of mana and artificially forced evolution, causing them to become, weird and broken beings over time, that are often mentally messed up. 

 

Members of this race are often very secluded due to their nature of having multiple minds, often spending days or months at a time conversing with themselves, making them rare to encounter that isn't widely known by the public. Their low reproductive tendencies also add to how little is known about this race.

 

Compendiones all have powerful mind-related abilities and are said to be the best race in the world when it comes to the aspects of the mind. They are one of the few races in the world which can inherently be born with the ability to use magic related to the mind, and for them, it's much easier than for others.

 

One of the main reasons they are so profound in the aspect of the mind is due to the race having the unique trait to generate multiple consciousnesses within themselves, this can happen of free will, or by itself, allowing the multiple consciousnesses that share the body to switch in between each other, of free will or not.

Abilities -

Common:

  • Enhanced Physic = Their body naturally has to adapt to fit how powerful their minds are, with their physical abilities being 2 times that of the average human, but their regeneration being 4 times.

  • Multiple Consciousness = All members of the race are composed of multiple consciousnesses, all capable of taking the lead and free thought. Some can easily have hundreds or thousands.

  • Shapeshifting = They can freely shapeshift, however, their glowing features never change.

  • Mind Magic = They have a great affinity with mind-related magic.

Uncommon:

  • Enhanced Regeneration = They are capable of regenerating from most nonlethal wounds with little time, as long as they can absorb mana.

  • Mana Absorption = They can absorb mana into the glowing parts of their body, making it grow brighter, but also nullifying the magic the mana was fuelling.

Rare:

  • Connected Minds = Some Compendiones can connect their minds with other Compendiones and telepathically share knowledge and even share mind-related abilities.

 

Weaknesses -

  • Glowing Parts = Injuring the part of them that glows will take a lot longer to heal and hurt a lot more.

  • Head = Injuries to their head will kill them if it is hard enough.

  • Flames = They are afraid of fire and the heat hurts them easily.

 

Lifespan -

2500

Extra -

All members of their race can reproduce due to their shapeshifting ability, however, surviving through birth is uncommon. Permission Only.

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[No Clan] Legion

Appearance -

They usually take a human form most of the time, however, due to being made up of many small insects, they can freely change their form to match their needs. One thing they are unable to change, however, is the fact that they look like a hive of insects in any form.

 

Information - 

Legions are beings that are created when a ‘core’ of their race is born naturally from the mana of the world, this ‘core’ gives birth to numerous similar insects that all share a mental link to the ‘core’ and gain intelligence as larger amounts of the insects' group together, their minds forming a psychic hive mind that feels, thinks and remembers as one. 

 

If the hive starts to lose members its intelligence and processing power will decrease its ability to perceive emotions and its storage of memories will also diminish. Because a Legion's intelligence rises with their member count when in low amounts they are completely feral and are a danger to any living being, often resulting in them being killed before they can grow larger, this results in a low number of them created.

 

Each insect is the size of a peanut with 2 pairs of wings, a black carapace, glowing red compound eyes, 2 pairs of mandibles, and a stinger that can produce mild venom. 

 

A Legion’s hive can continue to grow until they reach a critical mass around the weight of 3 humans where its psychic link will become unstable and infighting will occur causing the death of a majority of the hive. In very rare cases this will not occur allowing colossal hives to form. 

Abilities -

Common:

  • Shift = Hives are able to move together to form different shapes and forms. 

  • Sense = Legions have perfect 360 degrees of vision and night vision, due to the senses of all members they are also able to detect far more subtle details, movements, etc.

  • Insects = Each insect is the size of a peanut with 2 pairs of wings, a black carapace, glowing red compound eyes, 2 pairs of mandibles, and a stinger that can produce mild venom. This venom can cause numbness and loss of senses in the affected area. 

Uncommon:

  • Psychic = while rare the psychic link between the members of a hive is strong enough to be extended to ones outside of the hive. This only occurs in larger hives and allows for the ability of telepathy and telekinesis.

  • Proxy = The legion can create separate hives that are still controlled by the original.

Rare:

  • Mega hive = Surpassing the critical mass without a breakdown in the psychic link the hive can grow much larger than ever before. 

Weaknesses -

  • Cold = Legions are weak in the cold slowing down their movement, reproductive abilities, and reaction. 

  • AOE = Due to the nature of legions they are weak to area of effect damage

  • Latency = Larger hives suffer from slower reaction time, as they get larger the distance between members causes a delay in information through the psychic link. 

  • Strength = Legions are physically weak, needing much more mass to move the same amount of weight as other races. legions are half as strong as humans.

  • Psychic = due to their link they are very susceptible to psychic-based attacks which can wreak havoc within a hive.

 

Lifespan -

The core can live for anywhere between 500-1000 years, but a core can be replaced as long as the hive remains.

 

Extra -

Legions are genderless, each member being a hermaphrodite, though they may identify as a specific gender. Permission only.

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[No Clan] Revenant

Appearance -

The appearance of Revenants differ since their appearance is based on the person, but they all tend to have some sort of rotting going on about their body. With, whatever the state of their body is when they become Revenants is how they will look throughout their existence.

 

Information - 

Revenants are made when a physical being dies and meets certain conditions. These conditions are: Having an incomplete objective with a strong determination to complete it, dying in an area with a high concentration of mana, and a high input of mana into the carcass. This will bring 'life' to the body. 

 

When born, they function as they would before but lack any personal information, or, have gaps in their memories that can’t be filled. They will always feel a longing to get the objective they want done, however, remembering said objective will be hard. When that objective is somehow completed, it will cease to exist.

 

Revenants are undying, abominations that simply refuse to pass on until their objective is complete. They can regenerate from anything short of complete destruction, and won't die unless they are erased.

 

Revenants while rare, aren't impossible to encounter, and they are all seen as disgusting beings by the common masses because of how they are.

Abilities -

Common:

  • Immortality = Revenants are driven by mana and their determination. Breaking off parts of their body, even 'vital' parts will not kill them.

  • Pain Immunity = They cannot feel pain

  • Reattachable Body Parts = Body Parts that happen to fall off can just simply be reattached.

Uncommon:

  • Anatomical Control = They still retain control over separated body parts and use them just as effectively.

  • Regeneration = Destroyed body parts will slowly regenerate back to their original form.

Rare:

  • Ability Retention = The Revenant will be able to use one of their race's abilities.

 

Weaknesses -

  • Racial Limitations = They cannot use any of their previous racial abilities

  • Disability = While they are difficult to kill, their weak body makes them easy to disable and restrain.

  • Rotting Body = Due to their rotting body, they will be significantly weaker than before, having only a quarter to half of their strength. The weaker races keep more than the stronger ones.

  • Complete Destruction = One of the only way to truly kill a revenant is to completely destroy its body.

 

Lifespan -

Unaging.

 

Extra -

N/A.

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[No-Clan] Glacia

Appearance -

Glacia's skin ranged from a pale white to a mid-tone blue. Their hair is usually white in color, although sometimes it takes on an icy blue shade. They come from the former dead—much like a revenant—and retain the rough physical form of their previous race. Features such as tails, horns, and wings, can vary slightly b