No-Clan Races

A collection of races that belong to, or are recognized for being commonly found without a specific clan. This does not mean they can not belong to a clan, in fact, they can belong to any clan if they wish.

 
 

[No Clan] Demon Weapon

Appearance - They can take the form of a regular human, but can change into the form of the weapon they are made to be, at will.

Information - Demon Weapons, a race of beings that were artificially created by people, in order to be living weapons. They are made using special magic, infused into the very core of a weapon when it’s being made, making it gain a unique ego. All Demon Weapons can’t reproduce, making them low in numbers, but greatly sought after as a strong weapon. The weapon form they can take varies depending on a lot of aspects, the most notable is the maker and the personality of the demon weapon, with common forms being swords, axes, shuriken's, knives, spear, goblets. 

Abilities -

Common:

  • Weaponized Form = They can take a weaponized form, allowing them to be used. Some can even partly weaponize their bodies.

Weaknesses -

  • Magic = They aren’t the best at magic.

  • Welder = They need a welder to be properly used.

Lifespan - Unaging.

Extra - N/A

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[No Clan] Doll

Appearance - They are humanoid in form, much similar looking to a human, but they aren’t made of organic matter, commonly made out of plastic, metal, or other similar material.

Information - Dolls, a race of beings that were artificially created by people in order to serve a purpose. They are made by using special magic to seal the soul of a recently deceased into a body made of non-organic materials. These newly created dolls, now infused with a soul, gain new life and the ability to freely move around and think, however, they remember nothing of their previous life. Dolls don’t have organs, so they don’t need to do a lot of things normal people need to do in order to survive, however, they will die if their seal is destroyed.

Abilities -

Common:

  • Body Modification = They can modify their body to be suitable for different needs, equipping weapons or other such things to it.

Weaknesses -

  • Seal = If their seal is destroyed they will die, it is usually located on their body somewhere. If it is injured it may malfunction.

  • Mana Flow = They can temporarily be stunned by mana flowing through them in a weird manner.

Lifespan - Unaging.

Extra - N/A

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[No Clan] Dragon

Appearance - They are usually large in frame, with a body covered in scales and the appearance of a giant reptile. Almost all of them have wings of some form, be it small or large, and all have four legs and a tail. In human form they can retain attributes of their dragon form, some having the tail, wings, eyes, etc.

Information - A race of powerful reptilian beings that can vary in size and strength. They have been around since the races were made and have evolved into the Dragons of today. Most of them use a special type of draconic magic, a type of magic that no other race but their own can use, making it unique and powerful in strength. They are often feared as dangerous or vicious creatures, with people often trying to hunt and kill them; this has made them a secluded race.

Abilities -

Common:

  • Humanoid Form = They can shapeshift into a humanoid form in order to move around easier.

  • Draconic Physic = They have some of the strongest bodies in the world, being almost 8 to 10 times stronger than the average human.

  • Draconic Magic = They use a special type of draconic magic that is unique to only the dragon race, making it very strong.

Uncommon:

  • Dragon’s Eye = They have eyes that can see things that can't normally be seen.

Rare:

  • Tongue of All = Some can speak all known languages.

Weaknesses -

  • Nape = The nape of the dragon is the weakest part of their body and can be damaged.

  • Eyes = They can be blinded temporarily by bright flashing lights.

Lifespan - Unaging.

Extra - They are Permission Only.

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[No Clan] Elemental

Appearance - They are usually humanoid in form, but can change their shape at will due to their makeup. Their main feature is being made up of the element they represent, be it fire, water, earth, or nature.

Information - Elementals, a race of beings that have existed for a very long time, and have always represented the elements in form and being. They are usually formed when a natural disaster occurs, and a large enough amount of mana is collected in that area, to form a sentient being. They are made up of pure elements and mana, making them rather unique and powerful in nature, with the elements they can be: fire, water, earth, and nature, meaning plants.

Abilities -

Common:

  • Elemental Mastery = They are powerful in magic pertaining to the element they are.

  • Shapeshifting = They can change their form at will, since they are made of elements.

Weaknesses -

  • Opposite Element = Things of the opposite element can hurt, or even kill them.

  • Core = They have a core located within their body, and if destroyed they will die.

Lifespan - 1500.

Extra - N/A

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[No Clan] Merfolk

Appearance - They are humanoid in form with the upper body of a human, and the lower body of a fishtail. Their tail is covered in scales, with varying colors that usually match their hair color.

Information - Merfolk, a race of people that are assumed to be half-fish and half-human in genetics. They are capable of freely swimming around and moving underwater thanks to their fish-fin, along with breathing water without a problem due to their special lungs.

Abilities -

Common:

  • Water Control = They have the ability to control nearby water sources at will.

  • Singing = They have very beautiful and enticing singing voices.

Uncommon:

  • Humanoid Form = Some are temporarily able to shift their tail into human legs.

  • Fish Tongue = They can talk to aquatic animals.

Weaknesses -

  • Lack of Water = They can’t stay out of water longer than a day.

Lifespan - 560.

Extra - N/A

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[No Clan] Naphraq

Appearance - They are usually bulky and large in frame, with most resembling a humanoid form, but can be made in different forms. They are usually made from stone, metal, ice, or materials that are similar.

Information - Naphraqs, a race of beings that were artificially created by arcane magic in order to fulfill a given task, even after their maker is gone. They are usually made from some form of solid material, but unlike Dolls, they don’t have a soul implemented into them but are instead brought to life artificially. They aren’t very good with emotions, or common sense, due to being made with a single task in mind, and will do whatever they can to fulfill that task.

Abilities

Common:

  • Indestructible = As long as their core is fine, they will keep reforming.

 

Weaknesses

  • Core = Usually located at their centre, if destroyed kills them.

Lifespan - 3680.

Extra - N/A

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[No Clan] Slime

Appearance - They are completely made up of a gooey substance that is capable of taking whatever shape necessary at a given time, usually retaining a half-translucent liquid form.

Information - Slimes, a race of beings that were once considered monsters but around 4 thousand years ago were recognized as a race. They are made up of an unknown goo-liquid with a core inside that acts as their consciousness. Normally they are formed when a large amount of Mana is collected into a single point, forming a slime without any intelligence, but it is slowly developed over time.

Abilities -

Common:

  • Slime Body = They can shape and move their body as they pleased as long as their core remains in it.

  • Healing = They can heal from any wound and won’t die unless their core is destroyed.

Rare:

  • Clone = Some can create up to 3 clones of themselves at a time, and share memories.

Weaknesses -

  • Ice = Can freeze them which will stop them.

  • Core = Destroying the core kills them.

  • Heat = Enough heat can slowly evaporate them.

Lifespan - 950.

Extra - N/A

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[No Clan] Enerugi

Appearance - They are usually humanoid in form but do not possess a physical body at all times. Usually, they are two different ones that can exist, the ones that are dark in color and made up of negative energy, and the ones that are light in color made up of positive energy.

Information - A being made out of pure energy. There are two types of Enerugis that exist. A positive Enerugi, which is made out of positive energy and is primarily kind, happy, and friendly to everyone and things. A negative Enerugi, which is made out of negative energy and is primarily evil, full of hate and unfriendly.
An Enerugi is capable of taking the form of any creature it eats but the base form/look always tends to be similar. Negative one being a dark person and Positive one being a bright person. 

Abilities -

Common:

  • Positive Enerugi = They are capable of making people they touch feel happy, cheerful, and friendly. They also feed off positive emotions produced by beings around them in order to gain strength.

  • Negative Enerugi = They are capable of making people they touch feel angry, aggressive, and unfriendly. They also feed off negative energy to stay alive and gain strength.

  • Shapeshifting = They can take the form of things they have eaten.

Weaknesses -

  • Core = They can be killed by destroying a square core located in the center of their body.

Lifespan - Unaging.

Extra - They are Permission Only.

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[No Clan] Paxerion

Appearance - Beings that resemble that of a human in looks with the additional feature of each having tattoos of lines that indicate how much Cysts they can create, max is usually 8-10.

Information - Paxerions, a race of people that are not capable of using normal magic, so they evolved a unique type of magic of their own called Cysts, which allows them to create crystal butterflies used for information gathering. They are a nomad tribe or people, usually traveling from place to place, but some tend to settle down often.

Abilities -

Common:

  • Cysts = Cysts are crystal butterflies created from the body of the Paxerion with the ability to transmute information, sound, images, etc back to the user telepathically.

  • Regeneration = They regenerate at double the human average speed.

Weaknesses -

  • Cysts = If one of the Cysts are destroyed the physical backlash is immense with the possibility of death if all is destroyed.

  • Magic - They can't use magic.

Lifespan - 200 - 250.

Extra - N/A

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[No Clan] Phoenix Walker

Appearance - Their true form is that of a large flaming bird-like creature, completely made of fire. They can take the form of a person, with commonly red hair and eyes, some even have red skin.

Information - Phoenix Walkers are Phoenixes that have lived for more than 500 years and have now gained the ability to change into a humanoid form, allowing them to blend in better. They are commonly hunted for their parts, especially tears because they are a rare and powerful species, which makes them a race that doesn’t often interact with others.

Abilities -

Common:

  • Fire Body = Their entire body is made of fire so they take no physical damage.

  • Fire Magic = They are best at fire magic.

  • Humanoid = They can change in between their humanoid and phoenix form at will.

  • Undying = They don’t die unless certain requirements are met.

Uncommon:

  • Phoenix Tear = The teardrop of a phoenix can cure most illnesses.

Weaknesses -

  • Water = They are weak to water and water-based magic,

  • Ice = They are weak to the cold or ice-based magic, including snow.

  • Ashes = If they are killed they become ashes, from which they are reborn again after a month. However, if the ashes were destroyed, they would die.

Lifespan - 5780.

Extra - They need Permission.

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[No Clan] Robot

Appearance - They are humanoid in form but are completely made up of mechanical parts, within and outside, designed to look like a human in form.

Information -  An artificial intelligence that is usually created for a certain purpose. Often that purpose tends to be made for serving rich people, working in certain jobs, etc, with some even going rogue and bypassing their coding. Robots are as smart as they are programmed to be, with some being capable of advancing themselves through multiple means. A robot is made out of parts and thus they lack all organic parts, and common human emotions, with them not needing to eat, sleep, or even feel things.

Abilities -

Common:

  • Robotic Parts = They are capable of doing whatever their parts can do, be it weaponry or more.

  • Memory Chip = As long as a robot’s memory chip is intact, they can be reuploaded into a new body.

Weaknesses -

  • Water = Some tend to be weak to water.

  • Electricity = Some are affected by electricity or lightning.

  • Chip = Destroying their chip kills them permanently.

  • No Magic = They can’t use magic themselves.

Lifespan - Unaging.

Extra - They require Permission.

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[No Clan] Tsuyoi

Appearance - They are humanoid in form, with purple, or in rare cases red, skin color. While they look human for the most part, they have somewhat pointed ears, along with horns to the front of their head, and in some cases a tail.

Information - A race of people with origins that are unclear, but were discovered to exist around 7 thousand years ago. Some speculate that they might be a relative to the demons due to their horns and tails, however, others speculate that they might be related to the elves due to their pointy ears and looks. This has not been proven and is uncertain due to their commonly purple skin, and in some cases even red, that do not fit the elven or demon traits. Members of the race are often all females and move in small tribes from place to place. A male of this race being born is very rare, with the ones that are born, commonly being weaker than the females of the same race.

Abilities -

Common:

  • Physical Abilities = They are superior physical abilities, with some having up to 8 times the strength of a human, 6 times the speed, 3 times the stamina, and 5 times the durability.

  • Resistance = They are resistant to both heat and cold to a certain degree.

Uncommon:

  • Weapon Mastery = They are very talented at learning weapons, with some being able to fully master a weapon they focus on.

Weaknesses -

  • Magic = They can’t do magic in the slightest.

Lifespan - 560.

Extra - They require Permission.

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[No Clan] Astrum

Appearance - They look humanoid in form with tall body figures. They commonly have gray or blue skin tone, with a lizard-like tail attached to their upper torso, and four horns that are both above and below their long ears.

Information - A race of people that are commonly associated with the cold, and cold places. They tend to live in cold waters, or frozen areas, due to their body’s need for colder temperatures, and are skilled in ice-based magic. They commonly only eat plants or algae that they absorb in the water. They are low in numbers, with the main reason being the difficulty they face reproducing.

Abilities -

Common:

  • Ice Magic = They are some of the best in ice-based magic.

  • Water Breathing = They can breathe underwater without issues.

  • Cold Boost = They are stronger, both physically and magically, in places that are cold.

Weaknesses -

  • Heat = They are sensitive to the heat and can die to fire.

  • Tail = They have a sensitive tail.

Lifespan - 920.

Extra - N/A

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[No Clan] Platary

Appearance - They are humanoid in form, but can vary in shape, size, and even build vary greatly depending on their type. Most are a shade of green, brown, or even yellow, but other colors are very common. They are completely made up of flora material, which gives them most of their looks.

Information - Plataries, a race of beings that are born under rather rare circumstances when a large amount of mana is absorbed into a plant life, granting it newfound sentient abilities. Their bodies are always based around the plant they were before, simply shifting and growing to take a more humanoid form. They don’t need food in order to get energy, and much like regular plants, they rely on the sun and water for all they need to survive. They are known to be friendly to most people and animals, and very dearly love all of nature.

Abilities -

Common:

  • Plant Manipulation = They can manipulate the flora around them at will.

  • Plant Communication = They can communicate with most flora lifeforms.

Uncommon:

  • Rooted = They can attach their roots into the ground in order to enter a resting state, in which they absorb a lot of energy in order to temporarily grow stronger.

Weaknesses -

  • Fire = They are plants, making them flammable.

  • Water = A lack of water can kill them.

Lifespan - 1230.

Extra - N/A

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[No Clan] Octupate

Appearance - They are humanoid in form, with a somewhat tall and large frame in build. Their skin tone is commonly a shade of blue, or in rare cases green, with a blue overtone. They have the face of an octopus-like figure, with tentacles instead of hair on their head and face. Their legs are normal up until the knee, in which it is curved in a backward position, then forming the rest; their feet have four toes to the front, with one toe to the back. 

Information - Octupates, a race of people that are believed to be related to octopuses due to the way they look and similar abilities. They commonly live in deep water, very rarely going onto land if it isn’t necessary, and only eat small fish and plants they hunt. They tend to have a somewhat cranky personality, not often getting along with other people.

Abilities -

Common:

  • Water Breathing = They can breathe underwater without issue.

  • Ink Creation = They can create ink from their tentacles, which they can shoot out at will.

Uncommon:

  • Camouflage = They can change their skin tone temporarily to blend into things.

  • Aquatic Tongue = They can talk to most aquatic species.

Weaknesses -

  • Lack of Water = They can’t live long without water.

  • Heat = Sensitive to the heat.

Lifespan - 340.

Extra - N/A

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[No Clan] Pagan Dweller

Appearance - They are humanoid in form, with a very close resemblance to a human, aside from their darker eye colors, and black dot on their forehead. Few even have a tattoo on their tongue.

Information - Pagan Dwellers, refers to a race of people that worship the religion known as ‘Pagan’ as well as the beings they call ‘Pagan Gods’. These beings have granted their ancestors special abilities, which have passed on through time. Pagan Dwellers aren’t very well-liked by other races, often due to their beliefs and types of magic, some hate them to the point of illegally hunting them.

Abilities -

Common:

  • Pagan Magic = A type of magic that is based around the idea of rituals and sacrifices, usually requiring a form of sacrifice to be completed, be it animal, blood, or person. Most of the spells take the form of incantations and engravings, which are used to cast the spell.

Weaknesses -

  • Sacrifices = Their magic always requires a sacrifice of some sort.

Lifespan - 120.

Extra -  They require Permission

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[No Clan] Starling

Appearance - They are humanoid in form, with often very slim and small builds. They are always dark in skin tone, with most being either black or brown in color, with white hair always. They have golden eyes, with a pupil in the shape of a star pattern. They are always born with a pattern of white glowing stars on their body somewhere, the pattern varies depending on the time of birth.

Information - Starlings, a race of people that are deeply connected to the stars, and are said to be infused with the power of the stars themselves. All are born with a birthmark of sorts, in the shape of a star pattern that glows white at night, this pattern is what helps them concentrate and absorb the energy of the stars in order to use magic, being much stronger during the night time. They are quite a secluded race, with few in numbers due to their difficulty birthing.

Abilities -

Common:

  • Star Magic = They are very good in star-based magic or magic that relies on the power of the stars.

  • Star Energy = They absorb the energy of stars in order to stay alive and also gain strength, making them strongest at night.

Weaknesses -

  • Eyes = If their eyes are destroyed, they are unable to use magic.

  • Daytime = During the day they are much weaker than at night.

Lifespan - 5490.

Extra - They require Permission.

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[No Clan] Runataic

Appearance - They are humanoid in form and figure. They are very similar to humans, with the few exceptions being their brightly glowing hair, eyes, and the multitude of markings engraved into their body that glows.

Information - Runataics are basically humans that have been experimented on using the idea of runes as a basis. Their very bodies have been engraved with runes, with some going as far as having runes engraved into their very organs, allowing them to absorb great amounts of mana through these runic engraving and use powerful magic. They are very few in numbers due to the way they are made, and the fact they can’t reproduce.

Abilities -

Common:

  • Mana Absorption = They absorb a large amount of mana constantly, allowing them to use powerful magic.

  • Mana Burst = They can channel the mana in their hands or legs, and send it out in one single powerful burst.

Uncommon:

  • Mana Sense = They can feel the flow of mana in the world around them.

  • Rune Mastery = They are great at using runic magic.

Weaknesses -

  • Mana Overflow = Due to the constantly absorbing amount of mana, they can lose control of it and even lose body parts or die.

Lifespan - 450.

Extra - They require Permission.

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[No Clan] Moon Elf

Appearance - They are humanoid in form with a skinny and tall frame, commonly being darker in skin tone, and covered in purple glowing tattoos. They have very long pointed ears, that tend to face backward, along with pupil-less glowing eyes.

Information - Moon Elves, a race of elves that are said to have absorbed the essence of the moon itself in order to gain strength and magic. Many Moon Elves aren’t strong, with a more magic-based nature and personality, with almost all of them being the type to seclude themselves and study. They don’t really get along with other races due to their prideful nature, but they very rarely get along with Sun Elves, whom they see as an opposing race. They aren’t many in numbers but are all very powerful.

Abilities -

Common:

  • Moon Essence = They absorb the essence of the moon in order to gain energy, making them stronger at night.

  • Moon Magic = They are very powerful in moon-based type magic or magic that rely on the moon.

Rare:

  • Moon Domain = Some can create a small area around them, around 50 meters in size, that is artificially night, as long as they have stored enough moon essence.

Weaknesses -

  • Daylight = They are weaker during the day

  • Sunlight = They are sensitive to sunlight and dislike the sun.

Lifespan - 2500.

Extra - They require Permission.

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[No Clan] Sun Elf

Appearance - They are humanoid in form with short and large builds, with commonly light, or even yellow, skin tone, all possessing yellow glowing tattoos on their body. They have short pointed ears that tend to face upward, along with glowing eyes without a pupil.

Information - Sun Elves, a race of elves that are said to be imbued with the power of the sun itself, granting them strength and magic. Many Sun Elves are rather strong in physics, being able to use the power of the sun and its magic to boost their physical capabilities, but aren’t the best at casting spells. They are commonly secluded in tribes together and hunt often for their needs. They don’t like a lot of other races due to their prideful nature, but they very much dislike the Moon Elves because they believe them to be natural enemies. They are few in numbers but very powerful.

Abilities -

Common:

  • Sun Essence = They can absorb the essence of the sun in order to gain energy to stay alive and be stronger.

  • Sun Boost = They can channel the energy of the sun throughout their body to use magic that can enhance their physical capabilities, being one of the strongest physical races in Shinseina.

Rare:

  • Sun Domain = They can create an area within a 50-meter range around them, in which is an artificial Sun, as long as they have even sun essence stored.

Weaknesses -

  • Night = They are weakened greatly during the nighttime.

  • MoonLight = They are sensitive to moonlight and hate going out at night.

Lifespan - 2500.

Extra - They require Permission.

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[No Clan] Inanimate

Appearance - There are two different types of inanimates; head inanimates and full inanimates. The former has an inanimate head and a human body, sometimes this type has the head detached from the body floating above it, though some with the head attached to the body do exist. Head inanimates don't have to have your normal skin colors and often are pigmented based on their object. The latter consists entirely of their inanimate object, head and body, they are known as full inanimates. Head inanimates have the same system as normal humans and can completely control their bodies. An inanimate can be anything from a rose to a soap bottle.

 

Information - Inanimates are most commonly born from the love and caring mana of whoever has created them. Sometimes this can be intentional however a majority of the time it isn't done on purpose. The intentional side of it consists of many scientific labs and the insertion of mana into inanimate objects. The reasoning behind why the object turns into a head inanimate or a full inanimate has yet to be determined, and each is just as common as the other. Inanimates are sentient beings, the mana instilled in them giving them life. Most of the time the personality of the inanimate will resemble that of who made them. 

 

Abilities - 

Common:

  • Self Magic = They have heightened control of magic pertaining to their object. (Ex. A flower inanimate might be good with manipulating flowers/nature.)

  • Self Use = An inanimate can use themself (either their head and/or body depending on the type) to do various things.

  • Rebuild = Inanimates can be rebuilt if they get injured, and eventually, they will heal similar to how humans do. One must use mana to do this and be skilled in rebuilding inanimates.

  • Pain Inability = Areas made of an object cannot feel, therefore they cannot feel pain.

 

Weaknesses -

  • Depends on the inanimate, but in general, inanimates can be affected by things that would hurt them when they were an object. (Ex. A teapot full inanimate would be very fragile and easy to break. Head inanimates will only have their head affected.)

  • Inanimates cannot feel on any place they are made of their object in, so for head inanimates, they can feel on their body, and full inanimates cannot feel at all. 

 

Lifespan - Unaging.

 

Extra - They cannot reproduce, only be made with magic.

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[No Clan] Compendione

Appearance - A race of beings that greatly resemble a human in shape and form, with the added traits of glowing features, such as hair, eyes, or even skin, along with the added feature of either small horns to the back of their head, or short feathered-wings on their hands. 

Information - Compendiones, a race of beings that evolved due to both a high concentration of mana and due to artificially forced evolution, causing them to become, weird and broken beings over time. Members of the race all have powerful mind-related abilities, due to the race having the unique trait to generate multiple consciousness within themselves. This can happen of free will, or by itself, allowing the multiple consciousnesses that share the body to switch in between each other, of free will or not.
 
Abilities -

Common:

  • Multiple Consciousness = All members of the race is composed of multiple consciousness, all capable of taking the lead and free thought.


  • Shapeshifting = They are able to freely shapeshift, however, their glowing features never change.

Uncommon:

  • Regeneration = They are capable of regenerating from most nonlethal wounds with little time, as long as they are able to absorb mana.


  • Mana Absorption = They are able to absorb mana into the glowing parts of their body, making it grow brighter, but also nullifying the magic the mana was fuelling.

Rare:

  • Connected Minds = Some Compendiones are able to connect their minds with other Compendiones and telepathically share knowledge.

  • Mind Magic = They have great affinity with mind related magic.

Weaknesses -

  • Injuring the part of them that glows.

  • Injuries to their head will kill them.

  • They are afraid of fire and the heat hurts them easily.

Lifespan - 2500

Extra - All members of their race can reproduce due to their shapeshifting ability, however, surviving through birth is uncommon. Permission Only.

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[No Clan] Legion

Appearance - Legions are beings created from a hive mind of winged insectoids. The hive moves as a single entity and mass together into different larger forms.

Information - Legions are beings that are created when a ‘core’ of their race is born, this ‘core’ gives birth to numerous similar insects that all share a mental link to the ‘core’ and gain intelligence as larger amounts of the insects group together, their minds forming a psychic hive mind that feels, thinks and remembers as one. If the hive starts to lose members its intelligence and processing power will decrease its ability to perceive emotions and its storage of memories will also diminish. Each insect is the size of a peanut with 2 pairs of wings, a black carapace, glowing red compound eyes, 2 pairs of mandibles, and a stinger that can produce a mild venom. A Legion’s hive can continue to grow until they reach a critical mass around the weight of 3 humans where their psychic link will become unstable and infighting will occur causing the death of a majority of the hive. In very rare cases this will not occur allowing colossal hives to form. Because a Legion intelligence rises with their member count when in low amounts they are completely feral and are a danger to any living being.

Abilities -

Common:

  • Shift = Hives are able to move together to form different shapes and forms. 

  • Sense = Legions have perfect 360 degrees vision and night vision, due to the senses of all members they are also able to detect far more subtle details, movements, etc.

Uncommon:

  • Psychic = while rare the psychic link between the members of a hive is strong enough to be extended to ones outside of the hive. This only occurs in larger hives, and allows for the ability of telepathy and telekinesis.

  • Proxy = The legion is able to create separate hives that are still controlled by the original.

Rare:

  • Mega hive = Surpassing the critical mass without a breakdown in the psychic link the hive can grow much larger than ever before. 

Weaknesses -

  • Cold = Legions are weak in the cold slowing down their movement, reproductive abilities, and reaction. 

  • AOE = Due to the nature of legions they are weak to area of effect damage

  • Latency = Larger hives suffer from slower reaction time, as they get larger the distance between members causes a delay in information through the psychic link. 

  • Strength = Legions are physically weak, needing much more mass to move the same amount of weight as other races. legions are half as strong as humans.

  • Psychic = due to their link they are very susceptible to psychic-based attacks which can wreak havoc within a hive.

 

Lifespan - The core can live for anywhere between 500-1000 years, but a core can be replaced as long as the hive remains.

Extra - Legions are genderless each member being a hermaphrodite, though they may identify as a specific gender. Permission only.

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[No Clan] Revenant

Appearance - The appearance of Revenants differ since their appearance is based on the person, but they all tend to have some sort of rotting going on about their body. With, whatever the state of their body is when they become Revenants is how they will look throughout their existence.

 

Information - Revenants are made when a physical being dies and meets certain conditions. These conditions are: Having an incomplete objective with a strong determination to complete it, dying at an area with a high concentration of mana, and a high input of energy into the carcass. This will bring 'life' to the body. When born, they function as they would before but lack any personal information, or, have gaps in their memories that can’t be filled. They will always feel a longing to get the objective they want done, however, remembering said objective will be hard. When that objective is somehow completed, they will cease to exist.

 

Abilities -

Common:

  • Invulnerable - Revenants are driven off of energy, mana, and their determination. Breaking off parts of their body, even 'vital' parts will not kill them.

  • Pain Immunity - They cannot feel pain

  • Reattachable Body Parts - Body Parts that happen to fall off can just simply be reattached.

Uncommon:

  • Anatomical Control - They still retain control over separated body parts and use them just as effectively.

  • Regeneration - Destroyed body parts will slowly regenerate back to their original form.

Rare:

  • Ability Retention - The Revenant will be able to use one of their race's abilities.

 

Weaknesses -

  • They cannot use any of their previous racial abilities

  • While they are difficult to kill, their weak body makes them easy to disable and restrain.

  • Due to their rotting body, they will be significantly weaker than before, having only a quarter to half of their strength. The weaker races keep more than the stronger ones.

Lifespan - Unaging.

Extra - N/A.

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[No-Clan] Glacia

 

Appearance - Glacia's skin ranged from a pale white to a mid-tone blue. Their hair is usually white in color, although sometimes it takes on an icy blue shade. They come from the former dead—much like a revenant—and retain the rough physical form of their previous race. Features such as tails, horns, and wings, can vary slightly between their old and new forms. Even with any retained features, Glacia are completely made of ice. 

Information - Glacia are a race born from death. Any sufficiently cold body of water within the wilderness has the rare chance of converting anyone who dies in it into a Glacia, similar to how an elemental forms in mana rich environments. The primary difference lies with the user’s mana mixing with their environment. Because of this, Glacia are rarely seen outside of the tundra and mountains. They don't have their memory from their past life, but they do retain their former intelligence and personality. As an additional result of their transformation, they possess a natural desire to spread their cold to all regions beyond their origin. This has made many of them natural enemies of fire based races, like camakas and phoenix walkers. Much like succubus, though, Glacias can overcome their instinct and behave like normal individuals.

Abilities -

Common:

  • Ice Body - Their entire body is made out of magically enhanced ice. This prevents them from melting in weather outside of their habitat and allows them to survive after losing body parts. Their ice is also more durable, up to an 8 on mohs hardness scale.

  • Ice Affinity - They have a high affinity for magic related to ice (and ‘the cold’ in general). Their ice magic can be on par with a phoenix walker's fire magic. 

  • Regeneration - Glacia can regenerate parts of their body they have lost by submerging themselves—or their limb stumps—in water. They have to cool it first, but their magic makes that very easy. When they’re at least half-submerged, their regen is as fast as a vampire’s; it gets incrementally slower the less water they’re touching. Regenerating this way obviously uses the water, they cannot create an entire arm with a single glass. Technically, they can reform limbs with their own ice—but anything formed this way cannot be articulated and is not enhanced like the rest of them.

  • Physical Enhancements = Glacia are 3x stronger and faster than the average human. Reaction speed is 8x faster.

Uncommon:

  • Ice Chrysalis - The ability to create a small room made of ice. It can fully regenerate a Glacia in 3 turns, and cannot be used for another 20. It’s as hard as the Glacia, but it reduces the user inside to be extremely vulnerable, only as hard as normal ice. 

  • Cold Snap = Makes everywhere within a range of 30 meters drop to 0 C, creates snowfall.

Rare: 

  • Glacia Conversion - Allows Glacia to convert other races into Glacia. This process happens when a Glacia takes someone to the lake in the frozen tundra and kills them in the waters. The process takes several days but it is guaranteed they will turn.

Weaknesses - 

Fire - Because Glacia are made of ice they are susceptible to fire. Only temps up to 2000 C or higher affect them. 

Shattering - Shattering the body of a Glacia permanently kills them. 

Lifespan - Unaging

Extra - Permission Only.

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