top of page

Vampire Clan Races

A collection of races that belong to, or are recognized for being commonly found within the 'Vampire Clan'. For further information related to Vampire, be sure to check out here.

[Vampire Clan] Bajang

Appearance -

Bajangs usually have the appearance of a demon, with traits of a vampire. Most usually retain features they once held as a demon, either keeping their horns, tail, or in some cases even wings. They have the deep red eyes and fangs of a vampire, with their skin normally being paler in color than it previously was.

 

Information - 

A Bajang is a vampire that was previously a demonic race being, but was changed due to a Pureblood Vampire, or even a Leviathan's blood, and thus has become a vampiric being. 

 

They first began appearing a few thousand years ago, when the first demon was officially changed into a new type of vampire. In recent times they have grown more common due to the closer relationship between the Demon and Vampire Clan. 

 

Bajangs are a race that has traits of both the demonic and vampiric nature, allowing them to have traits that they once held as a demon, such as Dream Eating, or Charm, while also having the traits of a vampire.

 

The reason Bajangs aren’t classified as normal vampires unlike other changed races is due to the unique traits that they retain from being a demon. This fact can sometimes lead to them being ostracized by more 'old and classic' vampires, or even demons, though this type of behavior isn't common anymore. 

Abilities -

Common:

  • Vampiric Abilities = They have all the common vampiric traits that can be found listed in the vampire encyclopedia, naturally catered to fit their nature.

  • Shapeshifting = The race is capable of taking the form of common animals they have eaten before, however, they don’t retain their abilities, unless the ability is a natural effect of the animal's form. 

  • Flight = A lot of the time, a Bajang tends to retain a lot of their demonic features, especially their wings, which often allow them to freely fly.

Uncommon:

  • Demonic Traits = Due to once being a demon, they can retain traits they once had as a demon, allowing them to have 1 common trait of the demonic species they were.

  • Perfect Mimicry = Some can copy the sound, look, emotions, and even the feeling of the thing they have eaten so perfectly that it would be extremely difficult to tell them apart from it.

Rare:

  • Demonic Rememberance = Calling upon their bloodline they can temporarily use one of the Uncommon skills of their demonic bloodline for 5 turns, with a cooldown of 10 turns.

Weaknesses -

  • Vampiric Weaknesses = They have all the common vampiric traits that can be found listed in the vampire encyclopedia, naturally catered to fit their nature.

  • Red Wine = Burns the skin upon touch, however, can be consumed without issue.

  • Salt = Can be eaten, however, burns the skin upon contact.

  • Loud Sounds = Painful to the ears when they are in animal form forcing them to change back.

Lifespan -

Unaging.

Extra -

Much like other vampires they are unable to reproduce, or spread.

image (6).png
6857310_preview.png
6857310_preview.png

[Vampire Clan] Ghoul

Appearance -

Most ghouls retain a humanoid appearance very similar to the one they begin with, but tend to develop vampiric traits to match their new race. Often having blackened eyes with red pupils, multiple sharp teeth, and skin that is either pale or rotting in color. Some can even have slightly pointed ears or skin that's damaged in certain places.

 

Information - 

Ghouls are a type of vampiric creature that originated from the common vampire but branched off due to evolution due to the eating of flesh rather than blood to sustain themselves. 

 

When exactly they first made an appearance isn't known, however, in recent times, while still uncommon, they have increased in numbers, due to their unique ability to reproduce with their kind, or, through other vampires becoming ghouls.

 

Ghouls, while frowned upon due to their nature, are known to be one of the best hunters in the vampire clan. With their abilities naturally catered towards the hunting of prey in order to eat.

 

Ghouls commonly feed on the flesh of the dead, with some less than savory ones even feeding on the flesh of the living; due to this nature, a lot of people aren't very fond of them. Even within the Vampire Clan, to which they are known to belong, some vampires tend to look down on them.

Abilities -

Common:

  • Vampiric Abilities = They have 3/4 the capabilities of a normal vampire.

  • Sharp Teeth = Ghouls have sharp and pointed teeth that are considered to be extremely strong, With most being able to bite through solid wood.

  • Hunting Instincts = Ghouls are predatory and thanks to their eating habits have evolved to be good hunters, with most having keen hunting senses and abilities that would allow them to hunt well. Having twice the senses of a normal Vampire.

Uncommon:

  • Voice Mimicry = In some instances, ghouls can have the ability to mimic the voice and/or sound of the thing they have eaten perfectly to lure in prey.

  • Shapeshifting = In extremely rare cases, some ghouls are said to have the ability to mimic the look of the thing they have eaten, to hunt more.

Rare:

  • Perfect Hunter = In some rare cases, a ghoul can track their prey for up to 10 turns perfectly by simply sensing them, but this has a cooldown of 20 turns, and they need to have been in contact with them.

Weaknesses -

  • Light Sensitivity = Ghouls' eyes have evolved in such a way that it is more suited for hunting in the dark rather than the bright, making ghouls very sensitive to bright lights. This sensitivity can even be severe enough that high exposure to bright lights may blind them.

  • Fresh Water = Any form of freshwater is capable of breaking the shapeshifted form a Ghoul takes by simply touching them.

  • Vampiric Weaknesses = Naturally catered to fit their nature.

 

Lifespan -

Unaging.

Extra -

While Ghouls originate from vampires, unlike vampires, ghouls can reproduce with their own kind, or be made when a vampire is created and eats raw meat rather than blood.

2b8365233699a4cccec7f15dcec22503[1].jpg
6857310_preview.png
6857310_preview.png

[Vampire Clan] Kokuren

Appearance -

Kokurens often have a humanoid appearance similar to that of what they once looked like, with very mild vampiric traits added to it. These traits usually take the form of yellow eyes which all of them have, and dulled fangs. While they aren't as pale compared to the common vampire, their skin is much lighter than before they have changed.

Information - 

Kokurens, also known as Newborn Vampires, are vampires that were bitten and changed but haven’t finished the changing process by drinking blood or completing another task to change fully. 

 

This makes them incomplete and in a state somewhere between their previous race and their new race, leaving them weaker than the common vampire. In this state they are often unstable, not being able to stop their hunger for blood, but also never being able to quench it with anything else, leading to them having to constantly keep their hunger in check. 

 

They have some of the abilities of a vampire, but due to being incomplete, they aren't quite as strong as they should be, clinging to the little bit of their old race that they could.

 

While Kokurens aren't looked down upon by most Vampires, they aren't considered 'full vampires' until they have finished the feeding process and as such are treated differently.

Abilities - 

Common:

  • Vampiric Abilities - They have half, or less, of the common physical vampiric abilities.

Weaknesses -

  • Thirst = They are almost always thirsty due to their lack of drinking blood, making them weaker than the average vampire. This also makes them unstable around the smell of blood, especially fresh blood.

Lifespan -

750 Years if they don’t drink blood.

Extra -

Just like common vampires, they aren't able to reproduce.

fc676dfce1a1ee78778c401d0231fe41[1].jpg
6857310_preview.png
6857310_preview.png

[Vampire Clan] Ritchi

Appearance -

While they are often humanoid in form, they have nothing limiting them to a fully humanoid form, as they can often alter parts of their body by adding new parts to it. One thing they can't alter, however, is their pale skin, or even missing flesh due to being dead. They often have completely black pupils, or black eyes with red pupils in them, while in rarer cases they have fully white eyes. Due to being dead, they have no visible veins or blood flow, or organs in them.

Information - 

Ritchi is a humanoid race that doesn't start as a Ritchi but instead becomes one. A Ritchi is made when a humanoid race, mainly humans, elves, dwarves, or beastmen, other races are much harder, find a way to essentially 'cheat' death and stay alive beyond the point of their death. 

 

This changes them from their former race, into a new race that was deemed to be called Ritchi by the general public, in similarities to the fauna known as a Lich. The way they do this is by tapping into a type of dark magic, whether knowingly or not, that allows the person to remove their soul from their body, and seal it into an item, thus creating a Horcrux. 

 

This very Horcrux acts like a leash that keeps them from dying as long as it exists but also limits their functions, no longer making it so they can use normal magic, or have children. But in exchange their affinity with Dark Magic and summoning undead boost greatly.

 

Originally, Ritchies were hunted in the past due to their similarity to Liches, but once it came out that they had sentience similar to that of a normal person, they were welcomed into the Vampire Clan for safety, as regular citizens, which most of the Vampire Clan citizens didn't mind, but the Human and Beast Clan did, leading to minor conflicts that were resolved in the distant past.

Abilities -

Common:

  • Basic Necromancy = Due to being attuned to darker magic, and being a type of undead, they have the natural ability to summon undead creatures to fight for them. Most only being able to summon a max of 25 at a time, but more powerful ones can summon up to 50 at a time. 

  • Dark Magic Affinity = Due to being undead, and having touched upon darker magics, they are much more attuned to darker magic types than normal magic types. Having a 2.5x affinity with it.

  • Undead Possession = They can switch the body they are controlling, by possessing an already dead corpse. This however weakens them for a period of 10 turns by halving their magic.

Uncommon:

  • Fear Eyes = They are capable of making people feel a sense of fear by simply looking into their eyes. Irrational fear without a reason.

  • Soul Eyes = Some Ritchies have the ability to see the soul of a living being as long as they are within a range of 100 meters. This however doesn't work for things without a soul.

Rare:

  • Call of the Dead = Some very powerful Ritchies can use their ability to summon a total of 100 knight-level skilled undead at once, with the strength of an Ifrit, that last until they are killed, with a cooldown of 60 turns along with great physical and mental drawbacks that pain them.

Weaknesses -

  • Soul Item = The item in which they have their soul sealed must be within a range of 30 meters at all times, otherwise, they will feel intense pain.

  • Soul Destruction = By destroying the item that contains their soul, they will die.

Lifespan -

Unaging.

Extra -

Ritchies are unable to use normal types of magic due to the way their souls were bound, and are more attuned to darker types of magic. They are also unable to reproduce or have any organ functions.

a30c3d9c3e9c0e976de77f2ef7946812[1].jpg
6857310_preview.png
6857310_preview.png

[Vampire Clan] Valairy

Appearance -

They have a very close resemblance to that of a fairy from tales. They are humanoid in shape, with a commonly young look in appearance, with most resembling that of a child or teen, or just generally small in stature. They all have crystal-like clear wings on their backs like that of a butterfly, along with crystalized red eyes. They have no fangs like most vampires but instead, have a rather long tongue that can become needle-like in shape and capability.

Information - 

Valairies are a race of vampiric beings that originated a rather long time ago due to evolution, having branched off from the common need for blood or flesh and instead only needing to feed on the energy of a person. 

 

Due to this unique way of feeding, they have evolved to fit the needs, being capable of using their long, needle-like tongue to suck the energy right out of a being directly, with the only side effect being tiredness for the victim, if done right. Due to this way of feeding, they are commonly called 'Vegan Vampires', which may seem like an insult if used by some, however, the majority of the Vampire Clan simply use it as a way to separate them. 

 

Valairies are quite the physically weak race, being much weaker than a normal vampires and even some humans, but they are blessed with an affinity for magic and stamina.

 

They are also one of the few types of vampires that can reproduce thanks to the way they have evolved, being able to reproduce with their own kind, along with being made through normal means.

Abilities -

Common:

  • Energy Absorption = They are able to suck the energy out of living things with their tongue and instead energize themselves with it.

  • Flight = They are capable of using their wings to fly, but due to their weak and fragile bodies, can’t carry anything else while flying.

  • Energy Empowerment = They can use the energy they absorb to power themselves, being able to go for a long period of time without rest as long as they have energy, even being able to use energy to boost their magical capacities. 

  • Magic Affinity = They have a 2 times higher magic affinity than a normal human.

Uncommon:

  • Invisibility = Some of them are capable of becoming invisible temporarily in order to hide when eating.

  • Energy Control = Some of them can use the energy they absorb, infusing it with mana, to control it as a type of tangible force.

  • Energy Sense = Some of them have the ability to sense energy in an area of 50 meters around them, being able to see the energy that flows in a living being.

Rare:

  • Elemental Litwick Affinity = In some rare cases, they have a closer connection to the Fauna known as Elemental Litwicks.

Weaknesses -

  • Body = They have a very weak and fragile body, being unsuited for any physically demanding tasks.

  • Energy = Unless they eat often, they tend to run out of energy faster than a normal person.

Lifespan -

Unaging.

Extra -

N/A

image (7).png
6857310_preview.png
6857310_preview.png

[Vampire Clan] Vampire

Appearance -

They look rather humanoid in form, with the added features that are common among all vampires. They have pale skin, deep red eyes, and sharp fangs. In some uncommon cases, they may even have retractable bat-like wings which they may use, however, this is uncommon.

Information - 

Vampires are one of the oldest races in the world of Shinseina, and unlike most races that were made by the Gods, Vampires were instead created by a unique type of magic, and are all the descendants of the Original Family of Vampires commonly called Leviathans. 

 

Vampires, while commonly used as a category, are also the name for the most common type of Vampiric beings, that take form after being changed. While they are able to eat regular food, they gain no energy or nutrition from this and are required to drink blood in order to survive. 

 

While it's uncommon, some Vampires even can grow retractable bat-like wings from their back, along with similar bat-like abilities, granting them the term 'Bat Vampires' amongst normal Vampires.

 

Vampires are one of the most prominent races in the world of Shinseina, not only because they have been around a very long time, but also because they are one of the main leaders of the Vampire Clan.

Abilities -

Common:

  • Vampiric Abilities = They have all the listed vampiric abilities.

Uncommon:

  • Bat Vampire = They have retractable bat-like wings which grant them the ability to fly around. In some cases, they are able to shapeshift into the form of a bat.

  • Blood Bank = Some vampires can store extra blood in their bodies so that they won't need to eat as often as others do, letting them go up to 5 days longer without feeding.

Rare:

  • Night's Predator = They have superior hunting abilities at night, and some even can temporarily boost all their senses by 3 times the original for 5 turns in the dark. With a cooldown of 16 turns.

Weaknesses -

  • Vampiric Weaknesses = Naturally catered to fit their nature.

Lifespan -

Unaging.

Extra -

N/A

tumblr_p5ri5nZ0I31wt7ek9o1_1280.png
6857310_preview.png
6857310_preview.png

[Vampire Clan] Sapmire

Appearance -

They are humanoid in form with a build much like other vampires. One thing that makes them stand out from normal vampires, is that they all, always, have bright yellow hair and golden eyes rather than red. Most of the time, rather than pale skin, their skin tends to be darker in shading. They do not have normal fangs, instead, their fangs have holes in them at the bottom that release a small wire-like feature.

 

Information - 

Sapmire, a name that originally began as a form of mocking by normal vampires, but later was largely accepted as the name for the race of people that branched off from common vampire types, while rare to be created, is not impossible.  

 

As the name would suggest, a sapmire, feeds on the sap of plants and fruits, only being able to consume those things, and uses it to fuel themselves much like a normal vampire. Due to the way they feed, they are often seen as Vegan-Vampires and are often looked down upon by Vampires that see themselves as superior to others, however, hate for them is relatively low.

 

Due to this diet type, they have unique fangs with holes in the bottom, capable of injecting a wire-like tube into the plant and sucking the sap out.

 

In recent times the number of Sapmires has increased due to the increase in Vampires being made, due to this meeting one isn't as unlikely as it was in the past.

Abilities -

Common:

  • Vampiric Abilities = Naturally catered to fit their new nature.

  • Nature Affinity = They are naturally closer to nature, making animals and even plants feel at ease around them.

  • Enticing = They are capable of creating a scent that makes people that inhale it, feel much more relaxed, and less likely to attack them.

Uncommon:

  • Plant Manipulation = They are capable of controlling plants to an extent, capable of moving them and such.

  • Honey Creation = They are capable of creating a sweat-tasting substance as long as they eat enough sap. 

Rare:

  • One with Nature = They are able to temporarily fuse into a tree for 5 turns and feel everything that tree is feeling through the roots connected to it, with a cooldown of 10 turns.

 

Weaknesses -

  • Vampiric Weaknesses = Naturally catered to fit their new nature.

 

Lifespan -

Unaging.

 

Extra -

The chances of being turned into a sapmire after changing it are rather rare, with few in numbers.

image (6).png
6857310_preview.png
6857310_preview.png

[Vampire Clan] Sunmavapie

Appearance -

They are humanoid in form with a build that is not often taller than 6 feet, but are built with firm muscles. While some have light skin colors, most tend to have darker skin tones, with some even being orange-ish in color; this is known to play along with them having, bright orange, red, or sometimes yellowish, colored hair and eyes. Something that makes them stand out, is the shape of their tongue much like a tube that can extend out, or flatten to look normal.

 

Information - 

Sunmavapies are a race of beings that have derived from the vampire evolution bloodline and have gained the ability to give birth to their own young rather than only being limited to being turned. 

 

Not many are sure of why this is the case, but, it is believed to have to do with the fact that, unlike most vampires, they are capable of interacting with, and even feeding on flame. As the name would suggest, they are vampires that can eat fire, and heat sources to live and in turn, gain attributes similar to such.

 

Sunmavapies are able to use the flames they eat or around them as if it was their own, granting them some level of resistance towards the fire, while also having traits of a normal vampire.

 

Due to the way they are, Sunmavapies are often disliked by other vampiric races, because of the simple fact that their bodies and abilities are highly dangerous to others. But, while this is the case, they aren't outright hated, just avoided.

Abilities -

Common:

  • Vampiric Abilities = They can use most of the common vampire abilities, but only halved.

  • Fire Immunity = They are immune to most levels of heat, as long as it's not over 1,600 C.

  • Fire Absorption = Using their tongue, which is immune to most heat, they can suck up fire and eat it, as long as it’s not past their resistance.

  • Fire Energy = From eating fire they can gain energy much like normal vampires do for blood.

Uncommon:

  • Fire Manipulation = They can manipulate already existing flame sources as long as it is within a 30-meter range around them. And isn’t a magical-sourced flame.

  • Fire Creation = They can create flames from their body by heating themselves up.

Rare:

  • Flame Incarnation = They can temporarily turn their body into complete fire for 5 turns, with a cooldown of 15 turns.

 

Weaknesses -

  • Water = Naturally they are weak to water.

  • Ice = Naturally they are weak to ice.

  • Night = They feel sluggish at night, halving their mental capabilities.

  • Vampiric Weaknesses = Naturally altered to fit them.

 

Lifespan -

Unaging.

 

Extra -

One of the few vampiric beings that can reproduce through mating and be created through normal means.

image (5).png
6857310_preview.png
6857310_preview.png

[Vampire Clan] Bloodling

Appearance -

They are often humanoid in form, but can also take the shape of other creatures due to the way they are made up. They are easily recognizable for their crimson-red hair and completely red eyeballs. Some tend to have other red features such as markings, veins, nails, or even teeth, all of which tend to glow brightly. Often tall in height, but small in frame, they have long limbs and quite often sharp nails.

 

Information - 

Bloodlings are a race of beings that are born from the concentration of blood and mana in a single spot for a period of time, granting it sentience and new life. 

 

Due to being born of blood and mana, they are quite rare to encounter, because of the large amount of both which is needed to make them, whether it be naturally or artificially. Due to their nature, they are often seen as a sign of bad omens, beings born from mass death, they are frowned upon by a lot of the other Clans, but the Vampire Clan simply doesn't care.

 

While they are completely made out of blood, they are capable of shifting forms to look more humanoid, however, one thing they can not change is the core located in their body that gives them life. They do not need to eat, drink, or do other basic body functions like a human, they are required to feed on blood regularly to stay alive; they do this by absorbing it into their body.

 

Bloodlines are very similar to slimes, however, they do not have a solid core but instead a semi-translucent core that moves within them. This core often takes the form of a coagulation of blood, that is quite difficult to spot within them, but glows slightly red.

Abilities -

Common:

  • Shapeshifting = They can change their forms at will by shifting the way their blood is formed.

  • Blood Absorption = They can absorb blood to regain their lost energy and strength so that they could keep going.

  • Blood Manipulation = They are capable of manipulating blood that is no longer inside a living being at will as long as it's within a range of 30 meters around them.

Uncommon:

  • Language Translation = Sometimes they are capable of mimicking the language of a being that they have drunk enough blood from for a period of 10 turns after drinking the blood.

  • Harden = They are capable of hardening their blood to a point in which it is as hard as solid steel for 5 turns with a cooldown of 15 turns.

  • Tracking = As long as they have drunk the blood of a creature, they will be able to track that creature for a period of 15 turns with a cooldown of 40 turns.

Rare:

  • Blood Domain = They are capable of creating a field of blood around them, and in this field, they can manipulate all blood at free will as long as it's not inside a body. With a range of 50 meters around them, with a last time of 5 turns and a cooldown of 30 turns.

 

Weaknesses -

  • Lack of Blood = If they go without blood for a few days, or if they use too much blood they will die.

  • Ice = Can be frozen temporarily.

  • Fire = Can boil the blood if hot enough.

  • Core = Destroying it kills them.

 

Lifespan -

Unaging.

 

Extra -

They do not reproduce and can only be formed naturally.

image (7).png
6857310_preview.png
6857310_preview.png

[Vampire Clan] Skeleton

Appearance -

Skeletons are very simple in appearance by nature. All skeletons are made of some living humanoid and do tend to take that shape including extra bones/other features. So if a being with a tail or horn becomes a skeleton they will get a floating skeletal tail as well as horns on its skull. Skeletons also tend to have their "eyes' or other parts of their frame glowing with their mana, this occurs naturally so they are unable to control it. 

Information - 

Skeletons are a race of beings that have somehow revived after their death in a new skeletal form, without their memories, or abilities of their former race. 

 

Many believe they are born from absorbing strong mana that lingered around their body after death, however, this has yet to be proven due to the lack of collected information. Most skeletons, while without memories, tend to be quite similar to a person in nature, acting, speaking, and even feeling all the same feelings as a regular person. 

 

Skeletons, being undead, do not need to take part in any of the actions a normal living being would need to do in order to live, such as eating, sleeping, or even having working organs.

 

With the way they are, the common people tend to rarely interact with them, but they were seen as monsters until just recently, giving people a biased view of them.

Abilities -

Common:

  • Minor Psychokinesis = This ability isn't really the most useful of their abilities but it is important to keep their limbs "attached" as there is nothing else keeping them in their proper place. 

  • Minor Flame Creation = They can create small flames the size of their thumbs. Not important in many situations but useful for starting up a campfire or lighting a cigarette.

  • Telepathy = As skeletons lack vocal cords they all entirely rely on telepathy to speak.

  • Tele Affinity = They have an affinity for Telepathy and Telekinetic magic by 2x.

Uncommon:

  • Flame takeover = They can directly light their body on fire with what little remains of their soul. What this causes is an unreasonably hot flame to fully envelop their body. This tends to leave the skeleton's body damaged afterward.

  • Psychokinesis = They can manually displace and move objects beyond their limbs or even their limbs if they wish. As long as it's not heavier than themselves.

Rare:

  • Hunger pains = When used a skeleton can force up to six people to experience the constant hunger that all skeletons live under. The sheer pain of hunger is enough to make some of the weakest of willed pass out. For a period of 8 turns with a cooldown of 14 turns.

Weaknesses -

  • Physical damage = Being a skeleton they have no flesh, muscles, or other parts needed to withstand a physical hit like most people, so, it does a lot of damage.

  • Fire = It can cause the average skeleton to burst into flames and melt very rapidly. This includes their own flames.

Lifespan -

Varies from 700-1000 years.

Extra -

N/A

rgbgb.png
6857310_preview.png
6857310_preview.png

[Vampire Clan] Dracmare

Appearance -

They are humanoid in form, with an appearance much like humans, aside from their crimson red eyes, fangs, and in some cases claws or lizard-like tails. Very few even have reptilian-like wings on their backs, but this is rather rare.

Information - 

When a Demi-Dragon is turned into a Vampire, rather than changing into a normal Vampire, there is a rare chance that the draconic blood, and mana, in their body will be triggered by the change, and transform them into what is known as a Dracmare.

 

Due to being a Vampiric being they are thought to be disgusting versions of Demi-Dragons by normal Demi-Dragons, even some purest Dragons tend to find disgust in them. However, they are accepted as a normal vampire by members of the Vampire Clan.

 

Dracemares are capable of turning their blood, mixed with mana, into dragon-like creatures that lurk around them, and can be controlled at will. These creatures can sometimes even be semi-sentient and have personalities based on their user. Dracmare is hated by most Demi-Dragons and especially Dragons due to the fact that their draconic mana has been tainted by Vampiric essence.

 

Dracmares, while rare, aren't completely uncommon to see, with more being seen in recent years due to the increase in demi-dragons. 

Abilities -

Common:

  • Vampiric Abilities = Naturally catered to fit their nature.

  • Blood Dragons = They can turn their blood, infused with mana, into small dragon-like forms that lurk around them and listen to their orders. In some rare cases, these blood dragons can have semi-sentient personalities.

Uncommon:

  • Draconic Flames = Sometimes the dragons that they control can breathe fire out from their mouths.

  • Flight = Sometimes they can retain the features they had as a Demi-Dragon, such as their wings, allowing them to fly.

Rare:

  • Embody Blood Dragon = For a period of 5 turns they can temporarily turn themselves into a dragon made out of blood that is capable of flight, and other such dragon capabilities. With a cooldown of 40 turns, and massive mental and physical drawbacks.

 

Weaknesses -

  • Vampiric Weaknesses = Naturally catered to fit their nature.

  • Blood of a Dog = Poisonous to them for whatever reason.

 

Lifespan -

Unaging.

 

Extra -

N/A

1cfafc93717b275213e1b83f9932ce85.png
6857310_preview.png
6857310_preview.png

[Vampire Clan] Spectre 

Appearance -

They are corporal in form, and usually retain a form similar to when they were alive, such as having a tail, horns, fangs, wings, fur, ears, and so on depending on the race they were. Most no longer have a solid color, appearing in a more, transparent form, of glowing white, blue, yellow, red, or other even black, light coating them.

Information - 

Spectres isn’t exactly a race, at least, not as people would determine one. Spectres are more-so what happens to a person when they die, have a strong enough soul that doesn’t wish to leave, and the area is filled with mana, allowing this mana to fuse with their soul, giving them a corporal form, and allowing them to live like this. 

 

While they retain their memories, it’s often fuzzed, and they can’t remember loved ones or a lot of personal things. Sometimes, they even outright lose their ability if they died traumatically. Spectres aren’t discriminated against, however, they aren’t easily accepted due to how they are, and how they work. Some religious people even believe them to be going against Kami’s will, and try to kill them.

 

Spectres are a race that isn't physical, but rather a soul that is wrapped in mana, thus allowing them to remain on the plain of the living even though they are dead. Due to this, they can't be touched or touch anything physical, and can only interact with other mana existence.

Abilities -

Common:

  • Spectral Form = Spectres are made from mana and soul fusing, and as such, they do not have a physical body and thus can’t be physically touched or harmed. 

  • Mana Senses = Being made from mana, they have a better connection to it, and as such can sense the flow of mana a lot better than most people, also allowing them to be better at magic. Giving them a 2x affinity for mana.

  • Floating = Most, if not all, spectres can float off the ground up to 10 meters.

Uncommon:

  • Possession = Some spectres can possess a corpse of an animal for a temporary time, often only being a few turns.

  • Screech = Some spectres with built-up emotions can release a loud screech that can temporarily stun a person for a few turns.

  • Soul Sight = Being a soul, some spectres are able to see lingering souls in the area around them.

Rare:

  • Temporary Form = Some stronger spectres can temporarily possess a dead body for 6 turns, gaining the physical capabilities of that dead body. However afterward the body crumbles apart, and they suffer mental drawbacks. With a cooldown of 23 turns.

 

Weaknesses -

  • Spectral Form = Being made of mana and soul they can’t be touched physically, but they also can’t touch anything physically, limiting them.

  • Magic = Though physical things can’t touch them, most magic can, and it deals a lot of damage too.

  • Pain Sensitivity = Due to just being a soul and mana, any damage they take is extremely painful, to the point of feeling like death all over again.

  • Mana Shortage = If they overuse their mana, and push themselves too hard, they can cease to exist due to running out of mana to sustain their soul.

Lifespan -

Unaging.

Extra -

N/A

3bde99d8125e14e2b26144411025ddd6.png
6857310_preview.png
6857310_preview.png

[Vampire Clan] Frost Walker

Appearance -

They are humanoid in form with a slim and tall frame, reaching around 6 feet in height their average. They have pale blue skin that glitter with sparkles of ice embedded into their very body, their hair is also commonly white, blue, or similar shade in color. Unlike normal vampires they stand out for having bright blue eyes rather than red eyes, and rather than fangs they have flat teeth. Their veins commonly glow with blue as it is the ice coursing in them.

Information -

Frost Walkers are a race of vampires that have branched off from the common path and taken on a path of their own, evolving to be better suited to living in colder places without their body freezing. Becoming a race of their own due to their ability to infect others much like purebloods.

They were once a normal vampire much like others from the Clan, however, somewhere along the line it is believed that they were mutated and changed due to the mana of the frozen tundra, changing them into a being of ice. They are rare, but in recent times have been growing in numbers do their ability to infect others with their ice and turn them into their race.

Coursing in their veins are the very essence of ice, giving them a blue glow at times, especially when they use their ability to control the temperature and manipulate ice at their will as if it was part of them. They also have the ability to create a special type of ice, that once eaten can change the eater into a member of their race much like a pureblood can with others, however, due to how difficult it is to make the special ice, and dangerous, they aren't likely to make it.

 

They are rather rare to encounter not only because of their low numbers, but also because they often live in places that are colder in temperature, choosing to live at the edge of the frozen tundra in most cases.

Abilities -

Common:

  • Ice Affinity - They have a 2x affinity for ice and snow-related magic.

  • Temperature Manipulation - They are able to slowly drop the temperature of the environment around them in a 20-meter range until it has reached 0 Degrees.

  • Ice Manipulation - They are able to manipulate ice and snow around them within a 40-meter range, however, they can't create it from nothing.

  • Vampire Capabilities - They have all the common vampire capabilities.

Uncommon:

  • Ice Creation - They are able to create ice within a 15-meter range around them.

  • Embodiment of Snow - They are able to temporarily change their body into complete snow, and in this form, while they can't physically harm anything they also can't be physically harmed for a period of 5 turns with a cooldown of 15 turns.

Rare:

  • Blessing of the Ice Goddess - Some of them are believed to be blessed by the goddess of ice herself, and thanks to this they are able to call upon her power and temporarily freeze an area of 30-meters around them, and within this domain, they can control all the ice with ease. Lasting only 6 turns, with a cooldown of 20 turns, while also draining them magically and physically.

Weaknesses -

  • Snow - They require to be in cold areas in order to regain energy, if they are not within a cold area for a period of more than 3 days they will slowly start to die. Much like vampires need blood.

  • Fire - Due to being ice and snow, they naturally are opposites of fire and heat.

  • Vampire Weaknesses - They are weak to the common things a vampire is weak to.

Lifespan -

Unaging.

Extra -

N/A

5dc7c5f8df72b1b83fd7e5e25b9aa21f[1].jpg
6857310_preview.png
6857310_preview.png

[Vampire Clan] Pureblood Vampire

For more information you can find them in the DOC HERE.

b30ff181adce7237dfef8deda46c4bfb[1].jpg
7cc4abd3a1f89ed5f341542f2ef91882.png
Bajang
Ghoul
Kokuren
Pureblood
Ritchi
Valairy
Vampire
Sapmire
Sunmavapie
Bloodling
Skeleton
Dracmare
Spectre
Frost walker
bottom of page