Spell Power Ranking: C
Description: The user holds their hand forwards and drains the energy from their target, replenishing their own. The target must be still, or at least in the same spot, to properly use this spell. Vampiric races gain twice as much energy from this spell than other races.
Mana Cost: None
Limitations & Side Effects: This move is very difficult to actually hit properly, as it requires the enemy to stay still. If a target moves out of the way, then the caster will have to continue aiming at them to receive any benefit.
Cooldown: 2 Turns